Exemple #1
0
  // Only used for text based gui
  public void examine() {
    System.out.println("*** " + name + " ***");
    System.out.println("Hull: " + hull + "/" + maxHull);
    System.out.println("Systems");
    for (AbstractShipSystem system : systems.values()) {
      system.examine();
    }
    System.out.println("--------------------");

    System.out.println("********************");
  }
Exemple #2
0
  public void update(double dt) {
    ShipUpdateEvent event = new ShipUpdateEvent(this, dt);
    EVENT_BUS.post(event);

    for (AbstractShipSystem system : systems.values()) {
      if (system != null) system.update(dt);
    }

    for (Crew crewMember : crew) {
      crewMember.update(dt);
    }

    for (int i = 0; i < crew.size(); i++) {
      if (crew.get(i).isDead()) {
        crew.get(i).remove();
        crew.remove(i);
        i--;
      }
    }

    this.chargeFtlDrive(dt);
  }
Exemple #3
0
  public void update(double dt) {
    CrewUpdateEvent event = new CrewUpdateEvent(dt, this);
    if (homeShip != null) {
      FTLGame.instance().getShip(homeShip).EVENT_BUS.post(event);
    }

    if (state == CrewStates.WALKING) {
      pathfinder.update(dt, this);
      posX = pathfinder.getX();
      posY = pathfinder.getY();
      if (pathfinder.state == 0) {
        state = CrewStates.IDLE;
      }
    } else if (state == CrewStates.REPAIRING) {
      AbstractShipSystem system = room.getSystem();
      if (system != null) {
        system.repair(dt, this);
        if (system.getDamage() == 0) {
          state = CrewStates.IDLE;
        }
      }
    } else if (state == CrewStates.MANNING) {
      AbstractShipSystem system = room.getSystem();
      if (system.getDamage() > 0) {
        system.unmann();
        state = CrewStates.REPAIRING;
      } else if (!system.isPowered()) {
        system.unmann();
        state = CrewStates.IDLE;
      }
    } else if (state == CrewStates.FIGHTING) {
      // TODO: Fight
    } else if (state == CrewStates.IDLE) {
      AbstractShipSystem system = room.getSystem();
      // System.out.println(name + " " + system.isPowered());
      if (system != null && system.getDamage() > 0) {
        state = CrewStates.REPAIRING;
      } else if (system != null && system.canMann() && !system.isManned() && system.isPowered()) {
        int stationX = system.getStationX();
        int stationY = system.getStationY();

        if (stationX + getRoom().getX() == getX() && stationY + getRoom().getY() == getY()) {
          system.mann(this);
          state = CrewStates.MANNING;
        } else {
          if (!room.getTile(stationX, stationY).getProperties().containsValue("crew"))
            move(getRoom(), stationX, stationY);
        }
      }
    }
  }
Exemple #4
0
 public void addSystem(String name, AbstractShipSystem system, String room) {
   systems.put(name, system);
   getRoom(room).addSystem(system);
   system.setRoom(getRoom(room));
 }