Exemple #1
0
 public boolean isPlaceEmpty(Vector2 pos, boolean considerPlanets) {
   Planet np = myPlanetManager.getNearestPlanet(pos);
   if (considerPlanets) {
     boolean inPlanet = np.getPos().dst(pos) < np.getFullHeight();
     if (inPlanet) return false;
   }
   SolSystem ns = myPlanetManager.getNearestSystem(pos);
   if (ns.getPos().dst(pos) < SunSingleton.SUN_HOT_RAD) return false;
   List<SolObject> objs = myObjectManager.getObjs();
   for (int i = 0, objsSize = objs.size(); i < objsSize; i++) {
     SolObject o = objs.get(i);
     if (!o.hasBody()) continue;
     if (pos.dst(o.getPos()) < myObjectManager.getRadius(o)) {
       return false;
     }
   }
   List<FarObjData> farObjs = myObjectManager.getFarObjs();
   for (int i = 0, farObjsSize = farObjs.size(); i < farObjsSize; i++) {
     FarObjData fod = farObjs.get(i);
     FarObj o = fod.fo;
     if (!o.hasBody()) continue;
     if (pos.dst(o.getPos()) < o.getRadius()) {
       return false;
     }
   }
   return true;
 }
Exemple #2
0
 public void respawn() {
   if (myHero != null) {
     beforeHeroDeath();
     myObjectManager.removeObjDelayed(myHero);
   } else if (myTranscendentHero != null) {
     FarShip farH = myTranscendentHero.getShip();
     setRespawnState(farH.getMoney(), farH.getIc(), farH.getHullConfig());
     myObjectManager.removeObjDelayed(myTranscendentHero);
   }
   createPlayer(null);
 }
Exemple #3
0
  public void update() {
    myDraDebugger.update(this);

    if (myPaused) return;

    myTimeFactor = DebugOptions.GAME_SPEED_MULTIPLIER;
    if (myHero != null) {
      ShipAbility ability = myHero.getAbility();
      if (ability instanceof SloMo) {
        float factor = ((SloMo) ability).getFactor();
        myTimeFactor *= factor;
      }
    }
    myTimeStep = Const.REAL_TIME_STEP * myTimeFactor;
    myTime += myTimeStep;

    myPlanetManager.update(this);
    myCam.update(this);
    myChunkManager.update(this);
    myMountDetectDrawer.update(this);
    myObjectManager.update(this);
    myDraMan.update(this);
    myMapDrawer.update(this);
    mySoundManager.update(this);
    myBeaconHandler.update(this);

    myHero = null;
    myTranscendentHero = null;
    List<SolObject> objs = myObjectManager.getObjs();
    for (int i = 0, objsSize = objs.size(); i < objsSize; i++) {
      SolObject obj = objs.get(i);
      if ((obj instanceof SolShip)) {
        SolShip ship = (SolShip) obj;
        Pilot prov = ship.getPilot();
        if (prov.isPlayer()) {
          myHero = ship;
          break;
        }
      }
      if (obj instanceof StarPort.Transcendent) {
        StarPort.Transcendent trans = (StarPort.Transcendent) obj;
        FarShip ship = trans.getShip();
        if (ship.getPilot().isPlayer()) {
          myTranscendentHero = trans;
          break;
        }
      }
    }

    if (myTutorialManager != null) myTutorialManager.update();
  }
Exemple #4
0
 public void drawDebug(GameDrawer drawer) {
   if (DebugOptions.GRID_SZ > 0)
     myGridDrawer.draw(drawer, this, DebugOptions.GRID_SZ, drawer.debugWhiteTex);
   myPlanetManager.drawDebug(drawer, this);
   myObjectManager.drawDebug(drawer, this);
   if (DebugOptions.ZOOM_OVERRIDE != 0) myCam.drawDebug(drawer);
   drawDebugPoint(drawer, DebugOptions.DEBUG_POINT, DebugCol.POINT);
   drawDebugPoint(drawer, DebugOptions.DEBUG_POINT2, DebugCol.POINT2);
   drawDebugPoint(drawer, DebugOptions.DEBUG_POINT3, DebugCol.POINT3);
 }
Exemple #5
0
 public void onGameEnd() {
   saveShip();
   myObjectManager.dispose();
   mySoundManager.dispose();
 }
Exemple #6
0
  // uh, this needs refactoring
  private void createPlayer(ShipConfig prevShip) {
    Vector2 pos = myGalaxyFiller.getPlayerSpawnPos(this);
    myCam.setPos(pos);

    Pilot pilot;
    if (myCmp.getOptions().controlType == GameOptions.CONTROL_MOUSE) {
      myBeaconHandler.init(this, pos);
      pilot =
          new AiPilot(
              new BeaconDestProvider(), true, Fraction.LAANI, false, "you", Const.AI_DET_DIST);
    } else {
      pilot = new UiControlledPilot(myScreens.mainScreen);
    }

    ShipConfig shipConfig;
    if (DebugOptions.GOD_MODE) {
      shipConfig = myPlayerSpawnConfig.godShipConfig;
    } else if (prevShip != null) {
      shipConfig = prevShip;
    } else {
      shipConfig = myPlayerSpawnConfig.shipConfig;
    }

    float money =
        myRespawnMoney != 0 ? myRespawnMoney : myTutorialManager != null ? 200 : shipConfig.money;

    HullConfig hull = myRespawnHull != null ? myRespawnHull : shipConfig.hull;

    String itemsStr = !myRespawnItems.isEmpty() ? "" : shipConfig.items;

    boolean giveAmmo = prevShip == null && myRespawnItems.isEmpty();
    myHero =
        myShipBuilder
            .buildNewFar(
                this,
                new Vector2(pos),
                null,
                0,
                0,
                pilot,
                itemsStr,
                hull,
                null,
                true,
                money,
                null,
                giveAmmo)
            .toObj(this);

    ItemContainer ic = myHero.getItemContainer();
    if (!myRespawnItems.isEmpty()) {
      for (int i1 = 0, sz = myRespawnItems.size(); i1 < sz; i1++) {
        SolItem item = myRespawnItems.get(i1);
        ic.add(item);
      }
    } else if (DebugOptions.GOD_MODE) {
      myItemManager.addAllGuns(ic);
    } else if (myTutorialManager != null) {
      for (int i = 0; i < 50; i++) {
        if (ic.groupCount() > 1.5f * Const.ITEM_GROUPS_PER_PAGE) break;
        SolItem it = myItemManager.random();
        if (!(it instanceof GunItem) && it.getIcon(this) != null && ic.canAdd(it)) {
          ic.add(it.copy());
        }
      }
    }
    ic.seenAll();
    AiPilot.reEquip(this, myHero);

    myObjectManager.addObjDelayed(myHero);
    myObjectManager.resetDelays();
  }