Exemple #1
0
 private void updateLevelEnd() {
   if (Gdx.input.justTouched()) {
     world = new WorldMulti(worldListener, this.seed);
     renderer = new WorldRendererMulti(batcher, world);
     world.score = lastScore;
     state = GAME_READY;
   }
 }
Exemple #2
0
  private void updateRunning(float deltaTime) {
    if (Gdx.input.justTouched()) {
      guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0));
      world.ShotProjectile();
      if (OverlapTester.pointInRectangle(pauseBounds, touchPoint.x, touchPoint.y)) {
        Assets.playSound(Assets.clickSound);
        state = GAME_PAUSED;
        return;
      } else if (Bob.BOB_DOUBLE_JUMP == false) {
        if (Bob.jumpTime > 0.8f) {
          Bob.BOB_DOUBLE_JUMP = true;
          Bob.jumpTime = 0f;
        }
      }
    }

    ApplicationType appType = Gdx.app.getType();
    // should work also with Gdx.input.isPeripheralAvailable(Peripheral.Accelerometer)
    if (appType == ApplicationType.Android || appType == ApplicationType.iOS) {
      world.update(deltaTime, Gdx.input.getAccelerometerX());
    } else {
      float accel = 0;
      if (Gdx.input.isKeyPressed(Keys.DPAD_LEFT)) accel = 5f;
      if (Gdx.input.isKeyPressed(Keys.DPAD_RIGHT)) accel = -5f;
      world.update(deltaTime, accel);
    }
    if (world.score != lastScore) {
      lastScore = world.score;
      scoreString = "SCORE: " + lastScore;
    }
    if (world.state == World.GAME_LEVEL_END) {
      state = GAME_LEVEL_END;
    }
    if (world.state == World.GAME_OVER) {
      state = GAME_OVER;
      if (lastScore >= Settings.highscores[4]) scoreString = "NEW HIGHSCORE: " + lastScore;
      else scoreString = "SCORE: " + lastScore;
      Settings.addScore(lastScore);
      Settings.save();
    }
  }