/* * Read the channel for more information, then unwrap the * (hopefully application) data we get. * <P> * If we run out of data, we'll return to our caller (possibly using * a Selector) to get notification that more is available. * <P> * Each call to this method will perform at most one underlying read(). */ int read() throws IOException { SSLEngineResult result; if (!initialHSComplete) { throw new IllegalStateException(); } int pos = requestBB.position(); if (sc.read(inNetBB) == -1) { sslEngine.closeInbound(); // probably throws exception return -1; } do { resizeRequestBB(); // expected room for unwrap inNetBB.flip(); result = sslEngine.unwrap(inNetBB, requestBB); inNetBB.compact(); /* * Could check here for a renegotation, but we're only * doing a simple read/write, and won't have enough state * transitions to do a complete handshake, so ignore that * possibility. */ switch (result.getStatus()) { case BUFFER_OVERFLOW: // Reset the application buffer size. appBBSize = sslEngine.getSession().getApplicationBufferSize(); break; case BUFFER_UNDERFLOW: // Resize buffer if needed. netBBSize = sslEngine.getSession().getPacketBufferSize(); if (netBBSize > inNetBB.capacity()) { resizeResponseBB(); break; // break, next read will support larger buffer. } case OK: if (result.getHandshakeStatus() == HandshakeStatus.NEED_TASK) { doTasks(); } break; default: throw new IOException("sslEngine error during data read: " + result.getStatus()); } } while ((inNetBB.position() != 0) && result.getStatus() != Status.BUFFER_UNDERFLOW); return (requestBB.position() - pos); }
public SSLSession getSSLSession() { SSLEngine e = connection.getSSLEngine(); if (e == null) { return null; } return e.getSession(); }
/* * Create and size the buffers appropriately. */ private void createBuffers() { /* * We'll assume the buffer sizes are the same * between client and server. */ SSLSession session = clientEngine.getSession(); int appBufferMax = session.getApplicationBufferSize(); int netBufferMax = session.getPacketBufferSize(); /* * We'll make the input buffers a bit bigger than the max needed * size, so that unwrap()s following a successful data transfer * won't generate BUFFER_OVERFLOWS. * * We'll use a mix of direct and indirect ByteBuffers for * tutorial purposes only. In reality, only use direct * ByteBuffers when they give a clear performance enhancement. */ clientIn = ByteBuffer.allocate(appBufferMax + 50); serverIn = ByteBuffer.allocate(appBufferMax + 50); cTOs = ByteBuffer.allocateDirect(netBufferMax); sTOc = ByteBuffer.allocateDirect(netBufferMax); clientOut = ByteBuffer.wrap("Hi Server, I'm Client".getBytes()); serverOut = ByteBuffer.wrap("Hello Client, I'm Server".getBytes()); }
/* * Constructor for a secure ChannelIO variant. */ protected ChannelIOSecure(SocketChannel sc, boolean blocking, SSLContext sslc) throws IOException { super(sc, blocking); /* * We're a server, so no need to use host/port variant. * * The first call for a server is a NEED_UNWRAP. */ sslEngine = sslc.createSSLEngine(); sslEngine.setUseClientMode(false); initialHSStatus = HandshakeStatus.NEED_UNWRAP; initialHSComplete = false; // Create a buffer using the normal expected packet size we'll // be getting. This may change, depending on the peer's // SSL implementation. netBBSize = sslEngine.getSession().getPacketBufferSize(); inNetBB = ByteBuffer.allocate(netBBSize); outNetBB = ByteBuffer.allocate(netBBSize); outNetBB.position(0); outNetBB.limit(0); }
/* * Run the test. * * Sit in a tight loop, both engines calling wrap/unwrap regardless * of whether data is available or not. We do this until both engines * report back they are closed. * * The main loop handles all of the I/O phases of the SSLEngine's * lifetime: * * initial handshaking * application data transfer * engine closing * * One could easily separate these phases into separate * sections of code. */ private SSLSession runTest() throws Exception { boolean dataDone = false; createSSLEngines(); createBuffers(); SSLEngineResult clientResult; // results from client's last operation SSLEngineResult serverResult; // results from server's last operation /* * Examining the SSLEngineResults could be much more involved, * and may alter the overall flow of the application. * * For example, if we received a BUFFER_OVERFLOW when trying * to write to the output pipe, we could reallocate a larger * pipe, but instead we wait for the peer to drain it. */ while (!isEngineClosed(clientEngine) || !isEngineClosed(serverEngine)) { log("================"); clientResult = clientEngine.wrap(clientOut, cTOs); log("client wrap: ", clientResult); runDelegatedTasks(clientResult, clientEngine); serverResult = serverEngine.wrap(serverOut, sTOc); log("server wrap: ", serverResult); runDelegatedTasks(serverResult, serverEngine); cTOs.flip(); sTOc.flip(); log("----"); clientResult = clientEngine.unwrap(sTOc, clientIn); log("client unwrap: ", clientResult); runDelegatedTasks(clientResult, clientEngine); serverResult = serverEngine.unwrap(cTOs, serverIn); log("server unwrap: ", serverResult); runDelegatedTasks(serverResult, serverEngine); cTOs.compact(); sTOc.compact(); /* * After we've transfered all application data between the client * and server, we close the clientEngine's outbound stream. * This generates a close_notify handshake message, which the * server engine receives and responds by closing itself. */ if (!dataDone && (clientOut.limit() == serverIn.position()) && (serverOut.limit() == clientIn.position())) { /* * A sanity check to ensure we got what was sent. */ checkTransfer(serverOut, clientIn); checkTransfer(clientOut, serverIn); log("\tClosing clientEngine's *OUTBOUND*..."); clientEngine.closeOutbound(); dataDone = true; } } return clientEngine.getSession(); }
private SSLSession runRehandshake() throws Exception { log("\n\n=============================================="); log("Staring actual test."); createSSLEngines(); createBuffers(); SSLEngineResult result; log("Client's ClientHello"); checkResult( clientEngine, clientEngine.wrap(clientOut, cTOs), HandshakeStatus.NEED_UNWRAP, false, true); cTOs.flip(); checkResult( serverEngine, serverEngine.unwrap(cTOs, serverIn), HandshakeStatus.NEED_WRAP, true, false); cTOs.compact(); log("Server's ServerHello/ServerHelloDone"); checkResult( serverEngine, serverEngine.wrap(serverOut, sTOc), HandshakeStatus.NEED_WRAP, false, true); sTOc.flip(); checkResult( clientEngine, clientEngine.unwrap(sTOc, clientIn), HandshakeStatus.NEED_UNWRAP, true, false); sTOc.compact(); log("Server's CCS"); checkResult( serverEngine, serverEngine.wrap(serverOut, sTOc), HandshakeStatus.NEED_WRAP, false, true); sTOc.flip(); checkResult( clientEngine, clientEngine.unwrap(sTOc, clientIn), HandshakeStatus.NEED_UNWRAP, true, false); sTOc.compact(); log("Server's FINISHED"); checkResult( serverEngine, serverEngine.wrap(serverOut, sTOc), HandshakeStatus.NEED_UNWRAP, false, true); sTOc.flip(); checkResult( clientEngine, clientEngine.unwrap(sTOc, clientIn), HandshakeStatus.NEED_WRAP, true, false); sTOc.compact(); log("Client's CCS"); checkResult( clientEngine, clientEngine.wrap(clientOut, cTOs), HandshakeStatus.NEED_WRAP, false, true); cTOs.flip(); checkResult( serverEngine, serverEngine.unwrap(cTOs, serverIn), HandshakeStatus.NEED_UNWRAP, true, false); cTOs.compact(); log("Client's FINISHED should trigger FINISHED messages all around."); checkResult( clientEngine, clientEngine.wrap(clientOut, cTOs), HandshakeStatus.FINISHED, false, true); cTOs.flip(); checkResult( serverEngine, serverEngine.unwrap(cTOs, serverIn), HandshakeStatus.FINISHED, true, false); cTOs.compact(); return clientEngine.getSession(); }
/* * Perform any handshaking processing. * <P> * If a SelectionKey is passed, register for selectable * operations. * <P> * In the blocking case, our caller will keep calling us until * we finish the handshake. Our reads/writes will block as expected. * <P> * In the non-blocking case, we just received the selection notification * that this channel is ready for whatever the operation is, so give * it a try. * <P> * return: * true when handshake is done. * false while handshake is in progress */ boolean doHandshake(SelectionKey sk) throws IOException { SSLEngineResult result; if (initialHSComplete) { return initialHSComplete; } /* * Flush out the outgoing buffer, if there's anything left in * it. */ if (outNetBB.hasRemaining()) { if (!tryFlush(outNetBB)) { return false; } // See if we need to switch from write to read mode. switch (initialHSStatus) { /* * Is this the last buffer? */ case FINISHED: initialHSComplete = true; // Fall-through to reregister need for a Read. case NEED_UNWRAP: if (sk != null) { sk.interestOps(SelectionKey.OP_READ); } break; } return initialHSComplete; } switch (initialHSStatus) { case NEED_UNWRAP: if (sc.read(inNetBB) == -1) { sslEngine.closeInbound(); return initialHSComplete; } needIO: while (initialHSStatus == HandshakeStatus.NEED_UNWRAP) { resizeRequestBB(); // expected room for unwrap inNetBB.flip(); result = sslEngine.unwrap(inNetBB, requestBB); inNetBB.compact(); initialHSStatus = result.getHandshakeStatus(); switch (result.getStatus()) { case OK: switch (initialHSStatus) { case NOT_HANDSHAKING: throw new IOException("Not handshaking during initial handshake"); case NEED_TASK: initialHSStatus = doTasks(); break; case FINISHED: initialHSComplete = true; break needIO; } break; case BUFFER_UNDERFLOW: // Resize buffer if needed. netBBSize = sslEngine.getSession().getPacketBufferSize(); if (netBBSize > inNetBB.capacity()) { resizeResponseBB(); } /* * Need to go reread the Channel for more data. */ if (sk != null) { sk.interestOps(SelectionKey.OP_READ); } break needIO; case BUFFER_OVERFLOW: // Reset the application buffer size. appBBSize = sslEngine.getSession().getApplicationBufferSize(); break; default: // CLOSED: throw new IOException("Received" + result.getStatus() + "during initial handshaking"); } } // "needIO" block. /* * Just transitioned from read to write. */ if (initialHSStatus != HandshakeStatus.NEED_WRAP) { break; } // Fall through and fill the write buffers. case NEED_WRAP: /* * The flush above guarantees the out buffer to be empty */ outNetBB.clear(); result = sslEngine.wrap(hsBB, outNetBB); outNetBB.flip(); initialHSStatus = result.getHandshakeStatus(); switch (result.getStatus()) { case OK: if (initialHSStatus == HandshakeStatus.NEED_TASK) { initialHSStatus = doTasks(); } if (sk != null) { sk.interestOps(SelectionKey.OP_WRITE); } break; default: // BUFFER_OVERFLOW/BUFFER_UNDERFLOW/CLOSED: throw new IOException("Received" + result.getStatus() + "during initial handshaking"); } break; default: // NOT_HANDSHAKING/NEED_TASK/FINISHED throw new RuntimeException("Invalid Handshaking State" + initialHSStatus); } // switch return initialHSComplete; }