@Override
  public void completeTurn(LevelMap map, Bot thisP, GameModel myState) {

    ArrayList<Unit> units = myState.getCurrentPlayer().getPlayerUnits().getData();
    Iterator<Unit> it = units.iterator();
    Unit unit = it.next();
    UnitButtonMove myMV = new UnitButtonMove();
    myState.setSelectedUnit(unit);
    Tile unitTileisOn = map.getTileByCoords(unit.getXTileLoc(), unit.getYTileLoc());
    myState.setSelectedTile(unitTileisOn);
    Tile selectedDestination = map.getTileByCoords(6, 5);

    myState.setSelectedDestination(selectedDestination);
    myMV.performButton(myState);
  }