public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {
    back.draw();
    for (DeckUI each : decksUI) {
      each.draw();
    }

    if (askForDeck) {
      setp1.draw();
      setp2.draw();
      edit.draw();
      delete.draw();
    }
  }
  public void update(GameContainer gc, StateBasedGame sbg, int arg2) throws SlickException {
    input = gc.getInput();

    // asks if it needs to load the decks
    if (load) {
      decks = Deck.loadDecks();
      if (decks != null) {
        int counter = 0;
        for (Deck each : decks) {
          DeckUI aux = new DeckUI(each);
          aux.generateCardsImg(gc);
          // sets the position of the deck, with it's first card
          aux.setFirstCard(counter * gc.getWidth() * 1 / 5, gc.getHeight() * 1 / 4);
          decksUI.add(aux);
          counter++;
        }
      }
      load = false;
    }

    // enter in this if when some deck has been right clicked
    if (askForDeck) {
      if (setp1.mouseLClicked(input)) {
        Match.getMatch().setPlayer1(new Player(new Deck(ref.getDeck())));
        askForDeck = false;
      } else if (setp2.mouseLClicked(input)) {
        Match.getMatch().setPlayer2(new Player(new Deck(ref.getDeck())));
        askForDeck = false;
      } else if (edit.mouseLClicked(input)) {
        NewDeckState.setEditingDeck(ref);
        delete(deckNum);
        decks = new LinkedList<Deck>();
        decksUI = new LinkedList<DeckUI>();
        NewDeckState.setNotBack();
        sbg.enterState(3);
        askForDeck = false;
      } else if (delete.mouseLClicked(input)) {
        delete(deckNum);
        askForDeck = false;
      } else if (input.isMousePressed(Input.MOUSE_LEFT_BUTTON)) {
        askForDeck = false;
      }
    }

    if (back.mouseLClicked(input)) {
      decks = new LinkedList<Deck>();
      decksUI = new LinkedList<DeckUI>();
      if (backToConfig) {
        backToConfig = false;
        sbg.enterState(2);
      } else {
        sbg.enterState(1);
      }
    }

    if (wheelMoved) {
      for (DeckUI each : decksUI) {
        each.setFirstCard(each.getX() + mouseWheel, each.getY());
      }
      wheelMoved = false;
    }

    for (DeckUI each : decksUI) {
      if (each.mouseRClicked(input)) {
        this.askForDeck = true;
        ref = new DeckUI(each);
        deckNum = decksUI.indexOf(each);
        return;
      }
    }

    if (gc.getInput().isKeyPressed(Input.KEY_ESCAPE)) {
      gc.exit();
    }
  }