private void a(EntityArmorStand var1, Random var2) { class_dc var3 = var1.u(); float var5 = var2.nextFloat() * 5.0F; float var6 = var2.nextFloat() * 20.0F - 10.0F; class_dc var4 = new class_dc(var3.b() + var5, var3.c() + var6, var3.d()); var1.a(var4); var3 = var1.v(); var5 = var2.nextFloat() * 10.0F - 5.0F; var4 = new class_dc(var3.b(), var3.c() + var5, var3.d()); var1.b(var4); }
public UseResult interactWith( ItemStack var1, EntityHuman var2, World var3, BlockPosition var4, EnumUsedHand var5, EnumDirection var6, float var7, float var8, float var9) { if (var6 == EnumDirection.DOWN) { return UseResult.CANT_USE; } else { boolean var10 = var3.getType(var4).getBlock().isReplaceable(var3, var4); BlockPosition var11 = var10 ? var4 : var4.shift(var6); if (!var2.a(var11, var6, var1)) { return UseResult.CANT_USE; } else { BlockPosition var12 = var11.up(); boolean var13 = !var3.isEmpty(var11) && !var3.getType(var11).getBlock().isReplaceable(var3, var11); var13 |= !var3.isEmpty(var12) && !var3.getType(var12).getBlock().isReplaceable(var3, var12); if (var13) { return UseResult.CANT_USE; } else { double var14 = (double) var11.getX(); double var16 = (double) var11.getY(); double var18 = (double) var11.getZ(); List var20 = var3.getEntities( (Entity) null, (AxisAlignedBB) AxisAlignedBB.a( var14, var16, var18, var14 + 1.0D, var16 + 2.0D, var18 + 1.0D)); if (!var20.isEmpty()) { return UseResult.CANT_USE; } else { if (!var3.isClientSide) { var3.setAir(var11); var3.setAir(var12); EntityArmorStand var21 = new EntityArmorStand(var3, var14 + 0.5D, var16, var18 + 0.5D); float var22 = (float) MathHelper.floor( (MathHelper.clampAngle(var2.yaw - 180.0F) + 22.5F) / 45.0F) * 45.0F; var21.setPositionRotation(var14 + 0.5D, var16, var18 + 0.5D, var22, 0.0F); this.a(var21, var3.random); NBTTagCompound var23 = var1.getTag(); if (var23 != null && var23.hasOfType("EntityTag", 10)) { NBTTagCompound var24 = new NBTTagCompound(); var21.d(var24); var24.copyFrom(var23.getCompound("EntityTag")); var21.f(var24); } var3.addEntity((Entity) var21); } --var1.count; return UseResult.SUCCESS; } } } } }