/** * Compute the view range footprint on the globe. * * @param dc the current <code>DrawContext</code> * @param steps the number of steps. * @return an array list of <code>LatLon</code> forming a closed shape. */ protected ArrayList<LatLon> computeViewFootPrint(DrawContext dc, int steps) { ArrayList<LatLon> positions = new ArrayList<LatLon>(); Position eyePos = dc.getView().getEyePosition(); Angle distance = Angle.fromRadians( Math.asin( dc.getView().getFarClipDistance() / (dc.getGlobe().getRadius() + eyePos.getElevation()))); if (distance.degrees > 10) { double headStep = 360d / steps; Angle heading = Angle.ZERO; for (int i = 0; i <= steps; i++) { LatLon p = LatLon.greatCircleEndPosition(eyePos, heading, distance); positions.add(p); heading = heading.addDegrees(headStep); } return positions; } else return null; }
/** * Computes the lat/lon of the pickPoint over the world map * * @param dc the current <code>DrawContext</code> * @param locationSW the screen location of the bottom left corner of the map * @param mapSize the world map screen dimension in pixels * @return the picked Position */ protected Position computePickPosition(DrawContext dc, Vec4 locationSW, Dimension mapSize) { Position pickPosition = null; Point pickPoint = dc.getPickPoint(); if (pickPoint != null) { Rectangle viewport = dc.getView().getViewport(); // Check if pickpoint is inside the map if (pickPoint.getX() >= locationSW.getX() && pickPoint.getX() < locationSW.getX() + mapSize.width && viewport.height - pickPoint.getY() >= locationSW.getY() && viewport.height - pickPoint.getY() < locationSW.getY() + mapSize.height) { double lon = (pickPoint.getX() - locationSW.getX()) / mapSize.width * 360 - 180; double lat = (viewport.height - pickPoint.getY() - locationSW.getY()) / mapSize.height * 180 - 90; double pickAltitude = 1000e3; pickPosition = new Position(Angle.fromDegrees(lat), Angle.fromDegrees(lon), pickAltitude); } } return pickPosition; }
protected void drawIcon(DrawContext dc) { if (this.getIconFilePath() == null) return; GL gl = dc.getGL(); OGLStackHandler ogsh = new OGLStackHandler(); try { // Initialize texture if necessary Texture iconTexture = dc.getTextureCache().getTexture(this.getIconFilePath()); if (iconTexture == null) { this.initializeTexture(dc); iconTexture = dc.getTextureCache().getTexture(this.getIconFilePath()); if (iconTexture == null) { String msg = Logging.getMessage("generic.ImageReadFailed"); Logging.logger().finer(msg); return; } } gl.glDisable(GL.GL_DEPTH_TEST); double width = this.getScaledIconWidth(); double height = this.getScaledIconHeight(); // Load a parallel projection with xy dimensions (viewportWidth, viewportHeight) // into the GL projection matrix. java.awt.Rectangle viewport = dc.getView().getViewport(); ogsh.pushProjectionIdentity(gl); double maxwh = width > height ? width : height; gl.glOrtho(0d, viewport.width, 0d, viewport.height, -0.6 * maxwh, 0.6 * maxwh); // Translate and scale ogsh.pushModelviewIdentity(gl); double scale = this.computeScale(viewport); Vec4 locationSW = this.computeLocation(viewport, scale); gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z()); // Scale to 0..1 space gl.glScaled(scale, scale, 1); gl.glScaled(width, height, 1d); if (!dc.isPickingMode()) { gl.glEnable(GL.GL_BLEND); gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); // Draw background color behind the map gl.glColor4ub( (byte) this.backColor.getRed(), (byte) this.backColor.getGreen(), (byte) this.backColor.getBlue(), (byte) (this.backColor.getAlpha() * this.getOpacity())); dc.drawUnitQuad(); // Draw world map icon gl.glColor4d(1d, 1d, 1d, this.getOpacity()); gl.glEnable(GL.GL_TEXTURE_2D); iconTexture.bind(); TextureCoords texCoords = iconTexture.getImageTexCoords(); dc.drawUnitQuad(texCoords); gl.glBindTexture(GL.GL_TEXTURE_2D, 0); gl.glDisable(GL.GL_TEXTURE_2D); // Draw crosshair for current location gl.glLoadIdentity(); gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z()); // Scale to width x height space gl.glScaled(scale, scale, 1); // Set color float[] colorRGB = this.color.getRGBColorComponents(null); gl.glColor4d(colorRGB[0], colorRGB[1], colorRGB[2], this.getOpacity()); // Draw crosshair Position groundPos = this.computeGroundPosition(dc, dc.getView()); if (groundPos != null) { int x = (int) (width * (groundPos.getLongitude().degrees + 180) / 360); int y = (int) (height * (groundPos.getLatitude().degrees + 90) / 180); int w = 10; // cross branch length // Draw gl.glBegin(GL.GL_LINE_STRIP); gl.glVertex3d(x - w, y, 0); gl.glVertex3d(x + w + 1, y, 0); gl.glEnd(); gl.glBegin(GL.GL_LINE_STRIP); gl.glVertex3d(x, y - w, 0); gl.glVertex3d(x, y + w + 1, 0); gl.glEnd(); } // Draw view footprint in map icon space if (this.showFootprint) { this.footPrintPositions = this.computeViewFootPrint(dc, 32); if (this.footPrintPositions != null) { gl.glBegin(GL.GL_LINE_STRIP); LatLon p1 = this.footPrintPositions.get(0); for (LatLon p2 : this.footPrintPositions) { int x = (int) (width * (p2.getLongitude().degrees + 180) / 360); int y = (int) (height * (p2.getLatitude().degrees + 90) / 180); // Draw if (LatLon.locationsCrossDateline(p1, p2)) { int y1 = (int) (height * (p1.getLatitude().degrees + 90) / 180); gl.glVertex3d(x < width / 2 ? width : 0, (y1 + y) / 2, 0); gl.glEnd(); gl.glBegin(GL.GL_LINE_STRIP); gl.glVertex3d(x < width / 2 ? 0 : width, (y1 + y) / 2, 0); } gl.glVertex3d(x, y, 0); p1 = p2; } gl.glEnd(); } } // Draw 1px border around and inside the map gl.glBegin(GL.GL_LINE_STRIP); gl.glVertex3d(0, 0, 0); gl.glVertex3d(width, 0, 0); gl.glVertex3d(width, height - 1, 0); gl.glVertex3d(0, height - 1, 0); gl.glVertex3d(0, 0, 0); gl.glEnd(); } else { // Picking this.pickSupport.clearPickList(); this.pickSupport.beginPicking(dc); // Where in the world are we picking ? Position pickPosition = computePickPosition( dc, locationSW, new Dimension((int) (width * scale), (int) (height * scale))); Color color = dc.getUniquePickColor(); int colorCode = color.getRGB(); this.pickSupport.addPickableObject(colorCode, this, pickPosition, false); gl.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue()); dc.drawUnitQuad(); this.pickSupport.endPicking(dc); this.pickSupport.resolvePick(dc, dc.getPickPoint(), this); } } finally { dc.restoreDefaultDepthTesting(); dc.restoreDefaultCurrentColor(); if (dc.isPickingMode()) dc.restoreDefaultBlending(); ogsh.pop(gl); } }