/**
   * Handle a "setBuildQueue"-message.
   *
   * @param server The <code>FreeColServer</code> handling the message.
   * @param player The <code>Player</code> the message applies to.
   * @param connection The <code>Connection</code> message was received on.
   * @return An update containing the new queue or an error <code>Element</code> on failure.
   */
  public Element handle(FreeColServer server, Player player, Connection connection) {
    ServerPlayer serverPlayer = server.getPlayer(connection);
    Game game = server.getGame();
    Specification spec = game.getSpecification();

    Colony colony;
    try {
      colony = player.getOurFreeColGameObject(colonyId, Colony.class);
    } catch (Exception e) {
      return DOMMessage.clientError(e.getMessage());
    }

    if (queue == null) {
      return DOMMessage.clientError("Empty queue");
    }
    List<BuildableType> buildQueue = new ArrayList<BuildableType>();
    for (int i = 0; i < queue.length; i++) {
      try {
        buildQueue.add(i, spec.getType(queue[i], BuildableType.class));
      } catch (Exception cce) {
        return DOMMessage.clientError("Not a buildable type: " + queue[i]);
      }
    }

    // Proceed to set the build queue.
    return server.getInGameController().setBuildQueue(serverPlayer, colony, buildQueue);
  }
  /**
   * Handle a "buildColony"-message.
   *
   * @param server The <code>FreeColServer</code> handling the request.
   * @param player The <code>Player</code> building the colony.
   * @param connection The <code>Connection</code> the message is from.
   * @return An update <code>Element</code> defining the new colony and updating its surrounding
   *     tiles, or an error <code>Element</code> on failure.
   */
  public Element handle(FreeColServer server, Player player, Connection connection) {
    Game game = server.getGame();
    ServerPlayer serverPlayer = server.getPlayer(connection);

    Unit unit;
    try {
      unit = player.getFreeColGameObject(builderId, Unit.class);
    } catch (Exception e) {
      return DOMMessage.clientError(e.getMessage());
    }
    if (!unit.canBuildColony()) {
      return DOMMessage.clientError("Unit " + builderId + " can not build colony.");
    }

    if (colonyName == null) {
      return DOMMessage.clientError("Null colony name");
    } else if (Player.ASSIGN_SETTLEMENT_NAME.equals(colonyName)) {; // ok
    } else if (game.getSettlement(colonyName) != null) {
      return DOMMessage.clientError("Non-unique colony name " + colonyName);
    }

    Tile tile = unit.getTile();
    if (!player.canClaimToFoundSettlement(tile)) {
      return DOMMessage.clientError("Can not build colony on tile: " + tile);
    }

    // Build can proceed.
    return server.getInGameController().buildSettlement(serverPlayer, unit, colonyName);
  }
  /**
   * Handle a "deliverGift"-message.
   *
   * @param server The <code>FreeColServer</code> handling the message.
   * @param player The <code>Player</code> the message applies to.
   * @param connection The <code>Connection</code> message was received on.
   * @return An update containing the unit and settlement, or an error <code>Element</code> on
   *     failure.
   */
  public Element handle(FreeColServer server, Player player, Connection connection) {
    ServerPlayer serverPlayer = server.getPlayer(connection);

    Unit unit;
    try {
      unit = player.getFreeColGameObject(unitId, Unit.class);
    } catch (Exception e) {
      return DOMMessage.clientError(e.getMessage());
    }

    Settlement settlement;
    try {
      settlement = unit.getAdjacentSettlementSafely(settlementId);
    } catch (Exception e) {
      return DOMMessage.clientError(e.getMessage());
    }

    // Make sure we are trying to deliver something that is there
    if (goods.getLocation() != unit) {
      return DOMMessage.createError("server.trade.noGoods", "deliverGift of non-existent goods");
    }

    // Proceed to deliver.
    return server
        .getInGameController()
        .deliverGiftToSettlement(serverPlayer, unit, settlement, goods);
  }
Exemple #4
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  /**
   * Handle a "attack"-message.
   *
   * @param server The <code>FreeColServer</code> handling the message.
   * @param player The <code>Player</code> the message applies to.
   * @param connection The <code>Connection</code> message was received on.
   * @return An update encapsulating the attack or an error <code>Element</code> on failure.
   */
  public Element handle(FreeColServer server, Player player, Connection connection) {
    ServerPlayer serverPlayer = server.getPlayer(connection);

    Unit unit;
    try {
      unit = serverPlayer.getOurFreeColGameObject(unitId, Unit.class);
    } catch (Exception e) {
      return DOMMessage.clientError(e.getMessage());
    }

    Tile tile;
    try {
      tile = unit.getNeighbourTile(directionString);
    } catch (Exception e) {
      return DOMMessage.clientError(e.getMessage());
    }

    MoveType moveType = unit.getMoveType(tile);
    if (moveType == MoveType.ENTER_INDIAN_SETTLEMENT_WITH_SCOUT
        || moveType == MoveType.ENTER_FOREIGN_COLONY_WITH_SCOUT
        || moveType.isAttack()) {; // OK
    } else {
      return DOMMessage.clientError(
          "Illegal attack move for: "
              + unitId
              + " type: "
              + moveType
              + " from: "
              + unit.getLocation().getId()
              + " to: "
              + tile.getId());
    }

    Unit defender = tile.getDefendingUnit(unit);
    if (defender == null) {
      return DOMMessage.clientError(
          "Could not find defender"
              + " in tile: "
              + tile.getId()
              + " from: "
              + unit.getLocation().getId());
    }

    // Proceed to attack.
    return server.getInGameController().combat(serverPlayer, unit, defender, null);
  }
 /**
  * Create a new <code>DeliverGiftMessage</code> from a supplied element.
  *
  * @param game The <code>Game</code> this message belongs to.
  * @param element The <code>Element</code> to use to create the message.
  */
 public DeliverGiftMessage(Game game, Element element) {
   this.unitId = element.getAttribute("unit");
   this.settlementId = element.getAttribute("settlement");
   this.goods = new Goods(game, DOMMessage.getChildElement(element, Goods.getXMLElementTagName()));
 }