Exemple #1
0
 /**
  * ( begin auto-generated from Server_disconnect.xml )
  *
  * <p>Disconnect a particular client.
  *
  * <p>( end auto-generated )
  *
  * @brief Disconnect a particular client.
  * @webref server:server
  * @param client the client to disconnect
  */
 public void disconnect(Client client) {
   client.stop();
   int index = clientIndex(client);
   if (index != -1) {
     removeIndex(index);
   }
 }
Exemple #2
0
  public static void main(String[] args) throws Exception {
    BufferedReader inReader = new BufferedReader(new InputStreamReader(System.in));

    Client c = new BaseClient();
    int connected = c.connect(Constants.HOSTNAME, Constants.PORT);

    if (connected != 0) {
      exitApp();
    }

    String msg;
    do {
      c.doLogin();
    } while (c.isConnected() && !c.isLoggedIn());

    while (c.isConnected()) {
      msg = inReader.readLine();
      if (!StringUtils.isBlank(msg)) {
        if (Utils.matchesClinetCommonCommandPattern(msg)) {
          // сообщение содержит комманду
          c.sendRawText(msg);
        } else {
          c.send(msg);
        }
      }
    }
    c.stop();
    exitApp();
  }
 /**
  * Stop a RPC client connection A RPC client is closed only when its reference count becomes
  * zero.
  */
 private void stopClient(Client client) {
   synchronized (this) {
     client.decCount();
     if (client.isZeroReference()) {
       clients.remove(client.getSocketFactory());
     }
   }
   if (client.isZeroReference()) {
     client.stop();
   }
 }
  /** end the game but not yet exit, still stay in the game activity */
  public static void endGame() {
    Client.deactivate();

    Server.stop();
    Client.stop();
    ClientGameState.clear();
    if (BallCraft.isServer) {
      ServerGameState.clear();
    }

    GameRenderer.stopRendering();

    ServerAdapter.stopBTService();

    Intent intent = new Intent(self, EndGameMenu.class);
    intent.putExtra("selfScore", selfScore);
    intent.putExtra("enemyScore", enemyScore);
    self.startActivity(intent);
    self.finish();
    self.overridePendingTransition(android.R.anim.fade_in, android.R.anim.fade_out);
  }