// Function called when armor is going to be equiped public void equipArmor(Armor a) { displayGreen("" + activeArmors.size()); if (activeArmors.size() < 2) { displayBlue("Armure équipée! (" + a.getName() + ")"); activeArmors.add(a); deleteItem(a); } else { displayBlue("Plus de places"); int choice = DisplayUI.getActiveArmors(this); activeArmors.remove((choice - 1)); equipArmor(a); } }