Example #1
0
  public void paintComponent(Graphics g) {
    super.paintComponent(g);

    height = this.getHeight();
    width = this.getWidth();

    drawPlayers(g);
    g.setColor(Color.WHITE);
    g.drawString("Score", width - 60, 25);
    g.drawString(String.valueOf(score), width - 60, 40);

    if (countdownF) {
      g.drawString(String.valueOf(counterN), width / 2 - 10, height / 2);
    } else {
      if ((spawnCircleB) && (spawnIncrease)) {
        spawnCircles();
      }
      if (spawnMonsterB) {
        spawnMonsters();
      }
      if (spawnRandomersB) {
        spawnRandomers();
      }
      if (spawnRainB) {
        spawnRain();
      }
      if (spawnBombB()) {
        spawnBomb();
      }

      try {
        Iterator i = enemies.iterator();
        while (i.hasNext()) {
          Enemy e = (Enemy) i.next();
          Iterator j = players.iterator();
          while (j.hasNext()) {
            Player p = (Player) j.next();
            e.move(players, programSpeedAdjust /*/players.size()*/);
            if ((e.collidesWith(p.getX(), p.getY())) && (!p.getImmunity())) {
              p.decLives(p.getX(), p.getY());
              p.setImmunity(true);
            }
          }
          e.paint(g);
        }
      } catch (Exception e) {
      }
    }
    drawLayout(g);
  }
Example #2
0
 private boolean spawnBombB() {
   boolean bombPartsExist = false;
   try {
     Iterator i = enemies.iterator();
     while (i.hasNext()) {
       Enemy e = (Enemy) i.next();
       if (e.getClass().equals(EnemyTypes.Bomb.class)
           || (e.getClass().equals(EnemyTypes.Shrapnel.class))) {
         bombPartsExist = true;
         break;
       }
     }
   } catch (Exception e) {
   }
   return !bombPartsExist;
 }