Example #1
0
  public PlayerState(final Player player) {
    name = player.getName();
    debug.i("creating PlayerState of " + name, player);

    fireticks = player.getFireTicks();
    foodlevel = player.getFoodLevel();
    gamemode = player.getGameMode().getValue();
    health = player.getHealth();
    maxhealth = player.getMaxHealth();

    exhaustion = player.getExhaustion();
    experience = player.getExp();
    explevel = player.getLevel();
    saturation = player.getSaturation();

    potionEffects = player.getActivePotionEffects();

    flying = player.isFlying();

    final ArenaPlayer aPlayer = ArenaPlayer.parsePlayer(player.getName());
    final Arena arena = aPlayer.getArena();

    if (arena.getArenaConfig().getBoolean(CFG.CHAT_COLORNICK)) {
      displayname = player.getDisplayName();
    }

    fullReset(arena, player);
    final int time = arena.getArenaConfig().getInt(CFG.GENERAL_TIME);
    if (time != -1) {
      player.setPlayerTime(time, false);
    }
  }
	@SuppressWarnings("deprecation")
	public void saveState() {
		bukkitPlayer.setGameMode(GameMode.SURVIVAL);//Set to survival
		
		//Define player states variables
		ItemStack[] contents = bukkitPlayer.getInventory().getContents();
		
		ItemStack helmet = bukkitPlayer.getInventory().getHelmet();
		ItemStack chestplate = bukkitPlayer.getInventory().getChestplate();
		ItemStack leggings = bukkitPlayer.getInventory().getLeggings();
		ItemStack boots = bukkitPlayer.getInventory().getBoots();
		
		float exhaustion = bukkitPlayer.getExhaustion();
		float saturation = bukkitPlayer.getSaturation();
		
		int foodLevel = bukkitPlayer.getFoodLevel();
		double health = bukkitPlayer.getHealth();
		
		GameMode gm = bukkitPlayer.getGameMode();
		Collection<PotionEffect> potionEffects = bukkitPlayer.getActivePotionEffects();
		
		float exp = bukkitPlayer.getExp();
		int level = bukkitPlayer.getLevel();
		
		boolean fly = bukkitPlayer.getAllowFlight();
		
		//Save state
		state = new PlayerState(contents, helmet, chestplate, leggings, boots, exhaustion, saturation, foodLevel, health, gm, potionEffects, exp, level, fly);
		
		//Set to default state
		bukkitPlayer.setFoodLevel(20);
		bukkitPlayer.setHealth(20.0);
		bukkitPlayer.setAllowFlight(false);//Disable fly mode (Essentials etc.)
		bukkitPlayer.setFireTicks(0);
		bukkitPlayer.getInventory().clear();
		bukkitPlayer.getInventory().setArmorContents(new ItemStack[4]);
		bukkitPlayer.setLevel(0);
		bukkitPlayer.setExp(0);
		
		for (PotionEffect effect : bukkitPlayer.getActivePotionEffects()) {
			bukkitPlayer.removePotionEffect(effect.getType());
		}
		
		bukkitPlayer.sendMessage(I18N._("stateSaved"));
		bukkitPlayer.updateInventory();
	}
Example #3
0
  public GamePlayerData(Player player, boolean isPlayer) {
    this.name = player.getName();

    this.isPlayer = isPlayer;

    this.originLoc = player.getLocation();
    this.compassTarget = player.getCompassTarget();

    this.health = player.getHealth();
    this.food = player.getFoodLevel();
    this.saturation = player.getSaturation();

    this.inv = player.getInventory().getContents();
    this.armor = player.getInventory().getArmorContents();

    player.getInventory().clear();

    this.exp = player.getTotalExperience();

    player.setTotalExperience(0);
  }
Example #4
0
 @Override
 public float getSaturation() {
   return caller.getSaturation();
 }
Example #5
0
 public boolean commandUse(CommandSender sender, String[] args) {
   Variables var = Necessities.getVar();
   if (args.length == 0) {
     sender.sendMessage(
         var.getEr() + "Error: " + var.getErMsg() + "You must enter a player to view info of.");
     return true;
   }
   GetUUID get = Necessities.getUUID();
   UUID uuid = get.getID(args[0]);
   if (uuid == null) {
     uuid = get.getOfflineID(args[0]);
     if (uuid == null || !Bukkit.getOfflinePlayer(uuid).hasPlayedBefore()) {
       sender.sendMessage(
           var.getEr()
               + "Error: "
               + var.getErMsg()
               + "That player does not exist or has not joined the server. If the player is offline, please use the full and most recent name.");
       return true;
     }
   }
   User u = Necessities.getUM().getUser(uuid);
   sender.sendMessage(
       var.getMessages()
           + "===== WhoIs: "
           + var.getObj()
           + u.getName()
           + var.getMessages()
           + " =====");
   if (u.getPlayer() != null)
     sender.sendMessage(
         var.getMessages() + " - Nick: " + ChatColor.RESET + u.getPlayer().getDisplayName());
   else {
     sender.sendMessage(
         var.getMessages()
             + (u.getNick() == null
                 ? " - Name: " + ChatColor.RESET + u.getName()
                 : " - Nick: " + ChatColor.RESET + u.getNick()));
     Calendar c = Calendar.getInstance();
     c.setTimeInMillis(Bukkit.getOfflinePlayer(uuid).getLastPlayed());
     String second = Integer.toString(c.get(Calendar.SECOND));
     String minute = Integer.toString(c.get(Calendar.MINUTE));
     String hour = Integer.toString(c.get(Calendar.HOUR_OF_DAY));
     String day = Integer.toString(c.get(Calendar.DATE));
     String month = Integer.toString(c.get(Calendar.MONTH) + 1);
     String year = Integer.toString(c.get(Calendar.YEAR));
     hour = corTime(hour);
     minute = corTime(minute);
     second = corTime(second);
     sender.sendMessage(
         var.getMessages()
             + " - Seen last on "
             + ChatColor.RESET
             + month
             + "/"
             + day
             + "/"
             + year
             + " at "
             + hour
             + ":"
             + minute
             + " and "
             + second
             + " "
             + (Integer.parseInt(second) > 1 ? "seconds" : "second"));
   }
   sender.sendMessage(
       var.getMessages() + " - Time played: " + ChatColor.RESET + u.getTimePlayed());
   sender.sendMessage(var.getMessages() + " - Rank: " + ChatColor.RESET + u.getRank().getName());
   String subranks = u.getSubranks();
   if (subranks != null)
     sender.sendMessage(var.getMessages() + " - Subranks: " + ChatColor.RESET + subranks);
   String permissions = u.getPermissions();
   if (permissions != null)
     sender.sendMessage(
         var.getMessages() + " - Permission nodes: " + ChatColor.RESET + permissions);
   if (u.getPlayer() != null) {
     Player p = u.getPlayer();
     sender.sendMessage(
         var.getMessages()
             + " - Health: "
             + ChatColor.RESET
             + (int) p.getHealth()
             + "/"
             + (int) p.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
     sender.sendMessage(
         var.getMessages()
             + " - Hunger: "
             + ChatColor.RESET
             + p.getFoodLevel()
             + "/20 (+"
             + (int) p.getSaturation()
             + " saturation)");
     sender.sendMessage(
         var.getMessages()
             + " - Exp: "
             + ChatColor.RESET
             + Utils.addCommas(p.getTotalExperience())
             + " (Level "
             + p.getLevel()
             + ")");
     String location =
         "("
             + p.getWorld().getName()
             + ", "
             + p.getLocation().getBlockX()
             + ", "
             + p.getLocation().getBlockY()
             + ", "
             + p.getLocation().getBlockZ()
             + ")";
     sender.sendMessage(var.getMessages() + " - Location: " + ChatColor.RESET + location);
   }
   if (u.getPlayer() != null) {
     Player p = u.getPlayer();
     sender.sendMessage(
         var.getMessages()
             + " - IP Address: "
             + ChatColor.RESET
             + p.getAddress().toString().split("/")[1].split(":")[0]);
     sender.sendMessage(
         var.getMessages()
             + " - Gamemode: "
             + ChatColor.RESET
             + Utils.capFirst(p.getGameMode().toString()));
   }
   if (u.getPlayer() != null) {
     Player p = u.getPlayer();
     sender.sendMessage(
         var.getMessages()
             + " - Banned: "
             + (p.isBanned() ? ChatColor.GREEN + "true" : ChatColor.DARK_RED + "false"));
     sender.sendMessage(
         var.getMessages()
             + " - Visible: "
             + (Necessities.getHide().isHidden(p)
                 ? ChatColor.DARK_RED + "false"
                 : ChatColor.GREEN + "true"));
     sender.sendMessage(
         var.getMessages()
             + " - OP: "
             + (p.isOp() ? ChatColor.GREEN + "true" : ChatColor.DARK_RED + "false"));
     sender.sendMessage(
         var.getMessages()
             + " - Fly mode: "
             + (p.isFlying()
                 ? ChatColor.GREEN + "true " + ChatColor.RESET + " (flying)"
                 : ChatColor.DARK_RED + "false" + ChatColor.RESET + " (not flying)"));
   } else {
     OfflinePlayer p = Bukkit.getOfflinePlayer(u.getUUID());
     sender.sendMessage(
         var.getMessages()
             + " - Banned: "
             + (p.isBanned() ? ChatColor.GREEN + "true" : ChatColor.DARK_RED + "false"));
     sender.sendMessage(
         var.getMessages()
             + " - OP: "
             + (p.isOp() ? ChatColor.GREEN + "true" : ChatColor.DARK_RED + "false"));
   }
   sender.sendMessage(
       var.getMessages()
           + " - Muted: "
           + (u.isMuted() ? ChatColor.GREEN + "true" : ChatColor.DARK_RED + "false"));
   return true;
 }
Example #6
0
  public boolean onCommand(CommandSender sender, Command cmd, String commandLabel, String[] args) {

    // Console ausschlie├čen
    if (!(sender instanceof Player)) {
      sender.sendMessage(ChatColor.RED + "You have to be a player!");
      return false;
    }
    // beenden, wenn Argumente gegeben wurden
    if (args.length != 0) {
      return false;
    }

    Player player = (Player) sender;

    if (cmd.getName().equalsIgnoreCase("care-pack")) {

      if (player.hasPermission("CarePack.ever")) {

        PlayerInventory inventory = player.getInventory();
        // Steinschwert
        ItemStack item = new ItemStack(272, 1);
        inventory.addItem(item);
        // 10 Holz
        item.setTypeId(17);
        item.setData(new MaterialData(0));
        item.setAmount(10);
        inventory.addItem(item);
        // 4 Fackeln
        item.setTypeId(50);
        item.setAmount(4);
        inventory.addItem(item);
        // 1 Bett
        item.setTypeId(355);
        item.setAmount(1);
        inventory.addItem(item);
        // 2 Brot
        item.setTypeId(297);
        item.setAmount(2);
        inventory.addItem(item);
        // 1 Beef
        item.setTypeId(364);
        item.setAmount(1);
        inventory.addItem(item);
        return true;

      } else if ((player.getWorld().getTime() < 7000 && player.getWorld().getTime() > 22000)
          || player.getFoodLevel() < 6
          || player.getSaturation() < 6) {

        PlayerInventory inventory = player.getInventory();
        // Steinschwert
        ItemStack item = new ItemStack(272, 1);
        inventory.addItem(item);
        // 10 Holz
        item.setTypeId(17);
        item.setData(new MaterialData(0));
        item.setAmount(10);
        inventory.addItem(item);
        // 4 Fackeln
        item.setTypeId(50);
        item.setAmount(4);
        inventory.addItem(item);
        // 1 Bett
        item.setTypeId(355);
        item.setAmount(1);
        inventory.addItem(item);
        // 2 Brot
        item.setTypeId(297);
        item.setAmount(2);
        inventory.addItem(item);
        // 1 Beef
        item.setTypeId(364);
        item.setAmount(1);
        inventory.addItem(item);
        return true;

      } else {
        player.sendMessage(ChatColor.RED + "You can't use this command now!");
        return true;
      }
    }

    return false;
  }