/** * Method roll. * * @param player Player * @param mod double * @return List<RewardItem> */ public List<RewardItem> roll(Player player, double mod) { double rate; if (_item.isAdena()) { rate = (Config.RATE_DROP_ADENA + player.getVitalityBonus()) * player.getRateAdena(); } else { rate = (Config.RATE_DROP_ITEMS + player.getVitalityBonus()) * (player.getRateItems()); } return roll(rate * mod); }
/** * Method useVoicedCommand. * * @param command String * @param player Player * @param args String * @return boolean * @see * lineage2.gameserver.handler.voicecommands.IVoicedCommandHandler#useVoicedCommand(String, * Player, String) */ @Override public boolean useVoicedCommand(String command, Player player, String args) { Creature target = null; double hpRegen = Formulas.calcHpRegen(player); double cpRegen = Formulas.calcCpRegen(player); double mpRegen = Formulas.calcMpRegen(player); double hpDrain = player.calcStat(Stats.ABSORB_DAMAGE_PERCENT, 0., target, null); double mpDrain = player.calcStat(Stats.ABSORB_DAMAGEMP_PERCENT, 0., target, null); double hpGain = player.calcStat(Stats.HEAL_EFFECTIVNESS, 100., target, null); double mpGain = player.calcStat(Stats.MANAHEAL_EFFECTIVNESS, 100., target, null); double critPerc = 2 * player.calcStat(Stats.CRITICAL_DAMAGE, target, null); double critStatic = player.calcStat(Stats.CRITICAL_DAMAGE_STATIC, target, null); double mCritDmg = player.calcStat(Stats.MCRITICAL_DAMAGE, target, null); double blowRate = player.calcStat(Stats.FATALBLOW_RATE, target, null); ItemInstance shld = player.getSecondaryWeaponInstance(); boolean shield = (shld != null) && (shld.getItemType() == WeaponType.NONE); double shieldDef = shield ? player.calcStat( Stats.SHIELD_DEFENCE, player.getTemplate().getBaseShldDef(), target, null) : 0.; double shieldRate = shield ? player.calcStat(Stats.SHIELD_RATE, target, null) : 0.; double xpRate = player.getRateExp(); double spRate = player.getRateSp(); double dropRate = player.getRateItems(); double adenaRate = player.getRateAdena(); double spoilRate = player.getRateSpoil(); double fireResist = player.calcStat(Element.FIRE.getDefence(), 0., target, null); double windResist = player.calcStat(Element.WIND.getDefence(), 0., target, null); double waterResist = player.calcStat(Element.WATER.getDefence(), 0., target, null); double earthResist = player.calcStat(Element.EARTH.getDefence(), 0., target, null); double holyResist = player.calcStat(Element.HOLY.getDefence(), 0., target, null); double unholyResist = player.calcStat(Element.UNHOLY.getDefence(), 0., target, null); double bleedPower = player.calcStat(Stats.BLEED_POWER, target, null); double bleedResist = player.calcStat(Stats.BLEED_RESIST, target, null); double poisonPower = player.calcStat(Stats.POISON_POWER, target, null); double poisonResist = player.calcStat(Stats.POISON_RESIST, target, null); double stunPower = player.calcStat(Stats.STUN_POWER, target, null); double stunResist = player.calcStat(Stats.STUN_RESIST, target, null); double rootPower = player.calcStat(Stats.ROOT_POWER, target, null); double rootResist = player.calcStat(Stats.ROOT_RESIST, target, null); double sleepPower = player.calcStat(Stats.SLEEP_POWER, target, null); double sleepResist = player.calcStat(Stats.SLEEP_RESIST, target, null); double paralyzePower = player.calcStat(Stats.PARALYZE_POWER, target, null); double paralyzeResist = player.calcStat(Stats.PARALYZE_RESIST, target, null); double mentalPower = player.calcStat(Stats.MENTAL_POWER, target, null); double mentalResist = player.calcStat(Stats.MENTAL_RESIST, target, null); double debuffPower = player.calcStat(Stats.DEBUFF_POWER, target, null); double debuffResist = player.calcStat(Stats.DEBUFF_RESIST, target, null); double cancelPower = player.calcStat(Stats.CANCEL_POWER, target, null); double cancelResist = player.calcStat(Stats.CANCEL_RESIST, target, null); double swordResist = 100. - player.calcStat(Stats.SWORD_WPN_VULNERABILITY, target, null); double dualResist = 100. - player.calcStat(Stats.DUAL_WPN_VULNERABILITY, target, null); double bluntResist = 100. - player.calcStat(Stats.BLUNT_WPN_VULNERABILITY, target, null); double daggerResist = 100. - player.calcStat(Stats.DAGGER_WPN_VULNERABILITY, target, null); double bowResist = 100. - player.calcStat(Stats.BOW_WPN_VULNERABILITY, target, null); double crossbowResist = 100. - player.calcStat(Stats.CROSSBOW_WPN_VULNERABILITY, target, null); double poleResist = 100. - player.calcStat(Stats.POLE_WPN_VULNERABILITY, target, null); double fistResist = 100. - player.calcStat(Stats.FIST_WPN_VULNERABILITY, target, null); double critChanceResist = 100. - player.calcStat(Stats.CRIT_CHANCE_RECEPTIVE, target, null); double critDamResistStatic = player.calcStat(Stats.CRIT_DAMAGE_RECEPTIVE, target, null); double critDamResist = 100. - (100 * (player.calcStat(Stats.CRIT_DAMAGE_RECEPTIVE, 1., target, null) - critDamResistStatic)); String dialog = HtmCache.getInstance().getNotNull("command/whoami.htm", player); NumberFormat df = NumberFormat.getInstance(Locale.ENGLISH); df.setMaximumFractionDigits(1); df.setMinimumFractionDigits(1); StrBuilder sb = new StrBuilder(dialog); sb.replaceFirst("%hpRegen%", df.format(hpRegen)); sb.replaceFirst("%cpRegen%", df.format(cpRegen)); sb.replaceFirst("%mpRegen%", df.format(mpRegen)); sb.replaceFirst("%hpDrain%", df.format(hpDrain)); sb.replaceFirst("%mpDrain%", df.format(mpDrain)); sb.replaceFirst("%hpGain%", df.format(hpGain)); sb.replaceFirst("%mpGain%", df.format(mpGain)); sb.replaceFirst("%critPerc%", df.format(critPerc)); sb.replaceFirst("%critStatic%", df.format(critStatic)); sb.replaceFirst("%mCritDmg%", df.format(mCritDmg)); sb.replaceFirst("%blowRate%", df.format(blowRate)); sb.replaceFirst("%shieldDef%", df.format(shieldDef)); sb.replaceFirst("%shieldRate%", df.format(shieldRate)); sb.replaceFirst("%xpRate%", df.format(xpRate)); sb.replaceFirst("%spRate%", df.format(spRate)); sb.replaceFirst("%dropRate%", df.format(dropRate)); sb.replaceFirst("%adenaRate%", df.format(adenaRate)); sb.replaceFirst("%spoilRate%", df.format(spoilRate)); sb.replaceFirst("%fireResist%", df.format(fireResist)); sb.replaceFirst("%windResist%", df.format(windResist)); sb.replaceFirst("%waterResist%", df.format(waterResist)); sb.replaceFirst("%earthResist%", df.format(earthResist)); sb.replaceFirst("%holyResist%", df.format(holyResist)); sb.replaceFirst("%darkResist%", df.format(unholyResist)); sb.replaceFirst("%bleedPower%", df.format(bleedPower)); sb.replaceFirst("%bleedResist%", df.format(bleedResist)); sb.replaceFirst("%poisonPower%", df.format(poisonPower)); sb.replaceFirst("%poisonResist%", df.format(poisonResist)); sb.replaceFirst("%stunPower%", df.format(stunPower)); sb.replaceFirst("%stunResist%", df.format(stunResist)); sb.replaceFirst("%rootPower%", df.format(rootPower)); sb.replaceFirst("%rootResist%", df.format(rootResist)); sb.replaceFirst("%sleepPower%", df.format(sleepPower)); sb.replaceFirst("%sleepResist%", df.format(sleepResist)); sb.replaceFirst("%paralyzePower%", df.format(paralyzePower)); sb.replaceFirst("%paralyzeResist%", df.format(paralyzeResist)); sb.replaceFirst("%mentalPower%", df.format(mentalPower)); sb.replaceFirst("%mentalResist%", df.format(mentalResist)); sb.replaceFirst("%debuffPower%", df.format(debuffPower)); sb.replaceFirst("%debuffResist%", df.format(debuffResist)); sb.replaceFirst("%cancelPower%", df.format(cancelPower)); sb.replaceFirst("%cancelResist%", df.format(cancelResist)); sb.replaceFirst("%swordResist%", df.format(swordResist)); sb.replaceFirst("%dualResist%", df.format(dualResist)); sb.replaceFirst("%bluntResist%", df.format(bluntResist)); sb.replaceFirst("%daggerResist%", df.format(daggerResist)); sb.replaceFirst("%bowResist%", df.format(bowResist)); sb.replaceFirst("%crossbowResist%", df.format(crossbowResist)); sb.replaceFirst("%fistResist%", df.format(fistResist)); sb.replaceFirst("%poleResist%", df.format(poleResist)); sb.replaceFirst("%critChanceResist%", df.format(critChanceResist)); sb.replaceFirst("%critDamResist%", df.format(critDamResist)); NpcHtmlMessage msg = new NpcHtmlMessage(0); msg.setHtml(Strings.bbParse(sb.toString())); player.sendPacket(msg); return true; }