Example #1
0
  public void run() {
    /**
     * /////test part//// mPoint testp1 = new mPoint(1,1,3,0.5f); mPoint testp2 = new
     * mPoint(70,50,20,0.5f); // mMath.LinearInterpolation(testp1,testp2); //
     * System.out.println(testp1.x+" \n"+testp2.x);
     *
     * <p>canvas.drawLine(testp1,testp2);
     *
     * <p>// mPoint3 p[] = {new mPoint3(1,2,3),new mPoint3(2,1,3),new mPoint3(3,4,5)}; mPoint p[] =
     * {new mPoint(70,1,3,1),new mPoint(1,40,3,1),new mPoint(70,60,5,1)}; canvas.fillTriangle(p);
     */

    /**
     * --the way to create objects in a world mOject obj = new mObject(...); mWorld w = new
     * mWorld(); w.add(obj); --draw it mCamera cam = new mCamera(...); cam.capture(w); //cam will
     * refresh the bufferedImage own.repaint(); //will refresh the window with bufferedImage
     */
    mCube cube = new mCube(new mPoint3(0, 90, -80), 100, 100, 100);
    //	mCube cube2 = new mCube(new mPoint3(-300,300,0),500,500,500);
    mCone cone = new mCone(new mPoint3(0, 50, 0), 80, 200);
    mObject obj = new mObject();
    obj = createRandomSurface(obj, 0, 200, 60, 260);
    /*obj.shape = new mShape();
    obj.pos=new mPoint3(50,0,0);
    mPoint3[] points={
    	obj.pos,
    	new mPoint3(50,50,0),
    	new mPoint3(100,0,0),
    	new mPoint3(100,50,0)
    };
    short[][] tripoints = {
    		{0,0},
    		{3,2},
    		{1,3}
    };
    short[][] linepoints = new short[2][0];
    obj.center = new mVector3(0,0,0);
    obj.shape.set(points,linepoints,tripoints);
    obj.refer = new mReferenceTransformation(new mPoint3(obj.pos,obj.center),
    		new mVector3(0,1,0),
    		new mVector3(1,0,0));*/
    mGrid grid = new mGrid(100);

    mWorld w = new mWorld();
    w.add(cube);
    //	w.add(cube2);
    w.add(grid);
    w.add(cone);
    w.add(obj);

    mCamera cam = new mCamera(canvas);

    cam.capture(w);
    own.repaint(speed);

    /*
    CoordinateTransformation.test();

    mTriangle tri = new mTriangle(p);
    /*
    for(int i=0;i<20;i++){
    	cube.rotate((float)Math.PI/40,(float)Math.PI/40,(float)Math.PI/40);
    	cube.move(new mVector3(0,5,0));
    try{
    	this.sleep(90);
    	}catch(InterruptedException e){
    		System.err.println(e.getMessage());
    	}
    	canvas.clear();
    	cam.capture(w);
    	own.repaint();
    }//*/

    for (int i = 0; i < 10; i++) {
      cube.rotate(0, (float) Math.PI / 20, (float) Math.PI / 20); // (float)Math.PI/20);
      cube.move(new mVector3(10, 0, 10));
      try {
        this.sleep(speed);
      } catch (InterruptedException e) {
        System.err.println(e.getMessage());
      }
      canvas.clear();
      cam.capture(w);
      own.repaint(speed); // timeout = 60
    } // */
    for (int i = 0; i < 20; i++) {
      cube.rotate((float) Math.PI / 40, 0, (float) Math.PI / 40); // (float)Math.PI/20);
      cube.move(new mVector3(-10, -5, 0));
      try {
        this.sleep(speed);
      } catch (InterruptedException e) {
        System.err.println(e.getMessage());
      }
      canvas.clear();
      cam.capture(w);
      own.repaint(speed);
    } // */
    //	int time = 0;
    while (true) {
      cam.rotate((float) Math.PI / 30, 0, 0);
      //	time++;
      //	float move = 30*(float)Math.sin((float)time/5);
      //	cam.move(new mVector3(move,move,move));
      try {
        this.sleep(speed);
      } catch (InterruptedException e) {
        System.err.println(e.getMessage());
      }
      canvas.clear();
      cam.capture(w);
      own.repaint(speed);
    } // */
  }
Example #2
0
 /** rotateThread constructer initialize the Component mCanvas BufferedImage Graphics */
 public rotateThread(Component owner, BufferedImage bufimg) {
   this.own = owner;
   this.bufimg = bufimg;
   canvas = new mCanvas(bufimg.getWidth(), bufimg.getHeight(), own, bufimg);
   canvas.setCurcolor(mMath.toRGB(255, 255, 255, 0));
 }