/** * Method sets all data entity to database. * * @param u * @param unit */ private void setDetailsOfUnits(Unit u, IUnit unit) { this.u = u; this.u.setAttackBonus_1_Type(unit.getAttackBonus_1_Type()); this.u.setAttackBonus_1_Value(unit.getAttackBonus_1()); this.u.setAttackBonus_2_Type(unit.getAttackBonus_2_Type()); this.u.setAttackBonus_2_Value(unit.getAttackBonus_2()); this.u.setDefensBonus_1_Type(unit.getDefenseBonus_1_Type()); this.u.setDefenseBonus_1_Value(unit.getDefenseBonus_1()); this.u.setDefensBonus_2_Type(unit.getDefenseBonus_2_Type()); this.u.setDefenseBonus_2_Value(unit.getDefenseBonus_2()); this.u.setSpecialAbilityType(unit.getSpecialAbilityType()); this.u.setSpecialAbilityValue(unit.getSpecialAbility()); this.u.setAttackRange(unit.getAttackRange()); this.u.setDamageMaximum(unit.getDamageMaximum()); this.u.setDamageMinimal(unit.getDamageMinimal()); this.u.setHitpoints(unit.getHitpoints()); this.u.setInitiative(unit.getInitiative()); this.u.setMovementRange(unit.getMovementRange()); this.u.setStrikeBack(unit.getStrikeBack()); this.u.setWeight(unit.getWeight()); this.u.setUnitClass(unit.getUnitClass()); this.u.setUnitType(unit.getUnitType()); this.u.setRace(unit.getRace()); this.u.setPromotion(unit.getPromotion()); }