Example #1
0
  @EventHandler(priority = EventPriority.HIGHEST)
  public void onPlayerDamageByPlayer(final EntityDamageByEntityEvent e) {
    if (e.getEntity() instanceof Player == false || e.getDamager() instanceof Player == false)
      return;

    Player player = (Player) e.getEntity();
    Player target = (Player) e.getDamager();
    SCPlayer scp = getSCPlayer(player.getUniqueId());
    SCPlayer sct = getSCPlayer(target.getUniqueId());
    Faction faction = BoardColl.get().getFactionAt(PS.valueOf(target.getLocation().getChunk()));

    if (faction.getName().equalsIgnoreCase("Safezone")) {
      return;
    }

    final Faction pFaction = MPlayerColl.get().get(player).getFaction();
    final Faction tFaction = MPlayerColl.get().get(target).getFaction();

    if (pFaction.getRelationTo(tFaction) == Rel.MEMBER && !pFaction.isNone()) {
      return;
    }

    if (pFaction.getRelationTo(tFaction) == Rel.ALLY) {
      return;
    }

    scp.combatTag();
    sct.combatTag();
  }
  @Override
  public Faction get(Object oid) {
    Faction ret = super.get(oid);

    // We should only trigger automatic clean if the whole database system is initialized.
    // A cleaning can only be successful if all data is available.
    // Example Reason: When creating the special factions for the first time "createSpecialFactions"
    // a clean would be triggered otherwise.
    if (ret == null && Factions.get().isDatabaseInitialized()) {
      String message =
          Txt.parse(
              "<b>Non existing factionId <h>%s <b>requested. <i>Cleaning all boards and mplayers.",
              this.fixId(oid));
      Factions.get().log(message);

      BoardColl.get().clean();
      MPlayerColl.get().clean();
    }

    return ret;
  }