@Override protected boolean end(GL gl) { GL3 gl3 = (GL3) gl; gl3.glDeleteBuffers(1, bufferName); gl3.glDeleteProgram(programName); gl3.glDeleteTextures(1, textureName); gl3.glDeleteVertexArrays(1, vertexArrayName); BufferUtils.destroyDirectBuffer(bufferName); BufferUtils.destroyDirectBuffer(textureName); BufferUtils.destroyDirectBuffer(vertexArrayName); return checkError(gl3, "end"); }
@Override protected boolean end(GL gl) { GL3 gl3 = (GL3) gl; gl3.glDeleteProgram(programName); gl3.glDeleteBuffers(Buffer.MAX, bufferName); gl3.glDeleteTextures(1, textureName); gl3.glDeleteVertexArrays(1, vertexArrayName); BufferUtils.destroyDirectBuffer(bufferName); BufferUtils.destroyDirectBuffer(textureName); BufferUtils.destroyDirectBuffer(vertexArrayName); BufferUtils.destroyDirectBuffer(clearColor); return true; }