@Test public final void testIdentities() { final JCGLContextType c = this.newGL33Context("main", 24, 8); final JCGLInterfaceGL33Type g = c.contextGetGL33(); final JCGLTextureUnitAllocatorType ta = JCGLTextureUnitAllocator.newAllocatorWithStack(8, g.getTextures().textureGetUnits()); final JCGLTextureUnitContextParentType tc = ta.getRootContext(); final R2TextureDefaultsType td = R2TextureDefaults.newDefaults(g.getTextures(), tc); final R2UnitQuadType quad = R2UnitQuad.newUnitQuad(g); final R2ShaderSourcesType ss = R2ShaderSourcesResources.newSources(R2Shaders.class); final R2IDPoolType id_pool = R2IDPool.newPool(); final R2LightRendererType r = this.getRenderer(g, td, ss, id_pool, quad); Assert.assertFalse(r.isDeleted()); r.delete(g); Assert.assertTrue(r.isDeleted()); }
@Test public final void testFramebufferBindingNonDefaultNotProvided() { final JCGLContextType c = this.newGL33Context("main", 24, 8); final JCGLInterfaceGL33Type g = c.contextGetGL33(); final JCGLFramebuffersType g_fb = g.getFramebuffers(); final AreaInclusiveUnsignedL area = AreaInclusiveUnsignedL.of( new UnsignedRangeInclusiveL(0L, 639L), new UnsignedRangeInclusiveL(0L, 479L)); final JCGLTextureUnitAllocatorType ta = JCGLTextureUnitAllocator.newAllocatorWithStack(8, g.getTextures().textureGetUnits()); final JCGLTextureUnitContextParentType tc = ta.getRootContext(); final R2TextureDefaultsType td = R2TextureDefaults.newDefaults(g.getTextures(), tc); final R2UnitSphereType sphere = R2UnitSphere.newUnitSphere8(g); final R2UnitQuadType quad = R2UnitQuad.newUnitQuad(g); final R2IDPoolType id_pool = R2IDPool.newPool(); final JCGLProfilingType pro = JCGLProfiling.newProfiling(g.getTimers()); final JCGLProfilingFrameType pro_frame = pro.startFrame(); final JCGLProfilingContextType pro_root = pro_frame.getChildContext("main"); final R2SceneLightsType s = R2LightRendererContract.newScene(g, sphere, id_pool); final R2ShadowMapContextUsableType shadows = ls -> { throw new UnreachableCodeException(); }; final R2ProjectionOrthographic proj = R2ProjectionOrthographic.newFrustum(JCGLProjectionMatrices.newMatrices()); final R2ShaderSourcesType ss = R2ShaderSourcesResources.newSources(R2Shaders.class); final R2LightRendererType r = this.getRenderer(g, td, ss, id_pool, quad); final R2GeometryBufferType gbuffer = R2GeometryBuffer.newGeometryBuffer( g_fb, g.getTextures(), tc, R2GeometryBufferDescription.of( area, R2GeometryBufferComponents.R2_GEOMETRY_BUFFER_FULL)); final R2LightBufferType lbuffer = R2LightBuffers.newLightBuffer( g_fb, g.getTextures(), tc, R2LightBufferDescription.of( area, R2LightBufferComponents.R2_LIGHT_BUFFER_DIFFUSE_AND_SPECULAR)); g_fb.framebufferReadUnbind(); Assert.assertTrue(g_fb.framebufferDrawIsBound(lbuffer.getPrimaryFramebuffer())); final R2MatricesType m = R2Matrices.newMatrices(); m.withObserver( PMatrixI4x4F.identity(), proj, Unit.unit(), (x, y) -> { r.renderLights(gbuffer, area, Optional.empty(), pro_root, tc, shadows, x, s); return Unit.unit(); }); Assert.assertFalse(g_fb.framebufferReadAnyIsBound()); Assert.assertTrue(g_fb.framebufferDrawIsBound(lbuffer.getPrimaryFramebuffer())); }