Example #1
0
  @Override
  public void create() {
    modelBatch = new ModelBatch();
    environment = new Environment();
    environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f));
    environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));

    cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    cam.position.set(2f, 2f, 2f);
    cam.lookAt(0, 0, 0);
    cam.near = 1f;
    cam.far = 300f;
    cam.update();

    camController = new CameraInputController(cam);
    Gdx.input.setInputProcessor(camController);

    ModelLoader modelLoader = new G3dModelLoader(new JsonReader());
    ModelData modelData =
        modelLoader.loadModelData(Gdx.files.internal(data + "/invaderscene.g3dj"));
    model = new Model(modelData, new TextureProvider.FileTextureProvider());

    NodePart blockPart = model.getNode("ship").parts.get(0);

    renderable = new Renderable();
    renderable.mesh = blockPart.meshPart.mesh;
    renderable.meshPartOffset = blockPart.meshPart.indexOffset;
    renderable.meshPartSize = blockPart.meshPart.numVertices;
    renderable.primitiveType = blockPart.meshPart.primitiveType;
    renderable.material = blockPart.material;
    renderable.environment = environment;
    renderable.worldTransform.idt();
  }