Example #1
0
    /** test case for importing a Launch command from XML (because it's fiddly) */
    public void NOTtestImportXML() {

      /** create the scenario */
      final CoreScenario scenario = new CoreScenario();
      scenario.setScenarioStepTime(10000);
      scenario.setTime(0);
      scenario.setName("Testing importing Launch");

      final Waterfall theWaterfall = new Waterfall();

      /** read in the file */
      String root = System.getProperty("TEST_ROOT");
      if (root == null) {
        System.err.println("Don't know test root, using hard-coded.");
        root = "src";
      }

      final String fName = root + "TEST_LAUNCH.XML";

      // check it exists
      assertTrue("Couldn't find tests data file", new java.io.File(fName).exists());

      try {
        //        ASSET.Util.XML.ASSETReaderWriter.importThis(scenario, fName, new
        // java.io.FileInputStream(fName));
        ASSET.Util.XML.ASSETReaderWriter.importThis(
            theWaterfall, fName, new java.io.FileInputStream(fName));
      } catch (java.io.IOException ee) {
        ee.printStackTrace();
      }

      final Waterfall newWaterfall = (Waterfall) theWaterfall.getModels().firstElement();
      assertEquals(
          "Read in launch behaviour",
          newWaterfall.getModels().firstElement().toString(),
          "Destroy Red");
      final LaunchWeapon theLaunch = (LaunchWeapon) newWaterfall.getModels().firstElement();
      //      final String launchType = theLaunch.getLaunchType();
      assertEquals("Behaviour is correct length", 1719, theLaunch.getLaunchType().length());
    }
Example #2
0
    // TODO FIX-TEST
    public void NtestLaunch() {

      final double rngToHim = 5000;
      final double crseToHim = 45;

      final WorldLocation origin = new WorldLocation(0, 0, 0);
      final WorldLocation hisLoc =
          origin.add(
              new WorldVector(
                  MWC.Algorithms.Conversions.Degs2Rads(crseToHim),
                  MWC.Algorithms.Conversions.Yds2Degs(rngToHim),
                  0));
      final Status blueStat = new Status(13, 0);
      blueStat.setLocation(origin);
      blueStat.setCourse(0);
      blueStat.setSpeed(new WorldSpeed(4, WorldSpeed.M_sec));

      final Status redStat = new Status(blueStat);
      redStat.setLocation(hisLoc);

      // setup a couple of targets
      final ASSET.Models.Vessels.SSN ssn = new ASSET.Models.Vessels.SSN(1);
      ssn.setName("ssn");
      ssn.setMovementChars(
          SSMovementCharacteristics.generateDebug("scrap", 1, 1, 0, 20, 1, 300, 1, 1, 10, 100));
      ssn.setCategory(
          new ASSET.Participants.Category(
              Category.Force.BLUE, Category.Environment.SUBSURFACE, Category.Type.SUBMARINE));
      ssn.setStatus(blueStat);
      final ASSET.Models.Sensor.Initial.OpticSensor periscope =
          new ASSET.Models.Sensor.Initial.OpticSensor(12);
      ssn.addSensor(periscope);
      RadiatedCharacteristics rc = new RadiatedCharacteristics();
      rc.add(EnvironmentType.VISUAL, new Optic(12, new WorldDistance(12, WorldDistance.METRES)));
      ssn.setRadiatedChars(rc);

      final ASSET.Models.Vessels.Surface su = new ASSET.Models.Vessels.Surface(4);
      su.setName("su");
      su.setMovementChars(
          SurfaceMovementCharacteristics.generateDebug("scrap", 1, 1, 0.001, 14, 1, 299));
      su.setCategory(
          new ASSET.Participants.Category(
              Category.Force.RED, Category.Environment.SURFACE, Category.Type.CARRIER));
      su.setStatus(redStat);
      rc = new RadiatedCharacteristics();
      rc.add(EnvironmentType.VISUAL, new Optic(12, new WorldDistance(12, WorldDistance.METRES)));
      su.setRadiatedChars(rc);

      /** create the scenario */
      final CoreScenario scenario = new CoreScenario();
      scenario.setScenarioStepTime(10000);
      scenario.setTime(0);
      scenario.setName("Testing weapon launch");

      // get somebody to listen to the tracks
      final ASSET.Scenario.Observers.Recording.DebriefReplayObserver debrief_writer =
          new ASSET.Scenario.Observers.Recording.DebriefReplayObserver(
              "�test_reports", null, true, "test observer", true);
      debrief_writer.setup(scenario);

      // DON'T BOTHER RECORDING JUST YET!
      debrief_writer.setActive(false);

      /** now the behaviours */
      final Trail trailRed = new Trail(new WorldDistance(2000, WorldDistance.YARDS));
      final TargetType getRed = new TargetType();
      getRed.addTargetType(Category.Force.RED);
      trailRed.setTargetType(getRed);

      final LaunchWeapon launchWeapon = new LaunchWeapon();
      launchWeapon.setTargetType(getRed);
      launchWeapon.setLaunchRange(new WorldDistance(4000, WorldDistance.YARDS));
      launchWeapon.setCoolOffTime(new Duration(Duration.DAYS, 3)); // 24 hr cool off time
      launchWeapon.setLaunchType(launchBehaviour);

      final Waterfall blueWaterfall = new Waterfall();
      blueWaterfall.insertAtFoot(trailRed);
      blueWaterfall.insertAtHead(launchWeapon);
      ssn.setDecisionModel(blueWaterfall);

      scenario.addParticipant(1, ssn);
      scenario.addParticipant(4, su);

      // move forward a while
      boolean found = false;
      double lastRange = -1;
      double thisRange = -1;

      int counter = 0;

      while (!found && counter <= 100000) {
        scenario.step();
        final WorldVector sep =
            ssn.getStatus().getLocation().subtract(su.getStatus().getLocation());
        thisRange = MWC.Algorithms.Conversions.Degs2Yds(sep.getRange());

        if (lastRange == -1) {
          lastRange = thisRange;
        }

        if (ssn.getActivity().equals(LaunchWeapon.LAUNCH_MESSAGE)) {
          found = true;
          System.out.println("LAUNCHED");
        } else {
          lastRange = thisRange;
        }

        // just do "MAD" check to ensure we don't go on for ever
        counter++;
      }

      // check we didn't time out
      assertTrue(" we just ran to end of loop (no fire)", counter < 100000);

      // check we launched at the right point
      final double launchYds = launchWeapon.getLaunchRange().getValueIn(WorldDistance.YARDS);
      assertTrue("didn't fire too soon", lastRange > launchYds);
      assertTrue(
          "didn't fire too late, got:" + launchYds + " but wanted:" + thisRange,
          thisRange <= launchYds);

      // so, we've launched the weapon - see how many participants are in the scenario
      assertEquals("New participant created", 3, scenario.getListOfParticipants().length);

      // find the weapon
      //      final ParticipantType torpedo =
      // scenario.getThisParticipant(scenario.getListOfParticipants()[0].intValue());

      // check if the torpedo gets to the target
      while (scenario.getListOfParticipants().length == 3) {
        scenario.step();
      }

      // check that the torpedo destroys the SU, and they are both removed
      assertEquals("surface participant destroyed", 1, scenario.getListOfParticipants().length);

      // move a bit further just to give us some more blue track
      for (int ii = 0; ii < 20; ii++) {
        scenario.step();
      }
    }