Example #1
0
  public void drawToCache(Fragment fragment, int layerID) {
    int[] dataCache = Fragment.getIntArray();

    int x = fragment.getChunkX() << 2;
    int y = fragment.getChunkY() << 2;

    int[] biomeData = MinecraftUtil.getBiomeData(x, y, size, size);
    for (int i = 0; i < size * size; i++)
      if (Biome.biomes[biomeData[i]] != null) dataCache[i] = Biome.biomes[biomeData[i]].color;
      else Log.debug("Failed to find biome ID: " + biomeData[i]); // TODO: This could turn into spam
    fragment.setImageData(layerID, dataCache);
  }
Example #2
0
 // TODO: This shouldn't be static, it should use the ID provided when it's loaded in for
 // getBufferedImage
 public static int getBiomeForFragment(Fragment frag, int blockX, int blockY) {
   int pixel = frag.getBufferedImage(0).getRGB(blockX >> 2, blockY >> 2);
   for (int i = 0; i < Biome.length; i++) {
     if (pixel == Biome.biomes[i].color) return i;
   }
   for (int i = 128; i < Biome.length + 128; i++) {
     if (pixel == Biome.biomes[i].color) return i;
   }
   return 0;
 }