Example #1
0
public class HatFedora extends Hat {

  private Player player = StartingClass.getPlayer();

  public static Image hatsprite, addSprite;

  @Override
  public Image getSprite() {
    return hatsprite;
  }

  @Override
  public void effect() {
    player.getWeapon().setFireRate((int) (player.getWeapon().getFireRate() * 0.8f));
  }

  @Override
  public String getID() {
    return "HATFEDORA";
  }

  @Override
  public Image getAddSprite() {
    return addSprite;
  }
}
Example #2
0
public class Enemy {
  private int maxHealth, currentHealth, power, speedX, centerX, centerY;
  private Background bg = StartingClass.getBg1();
  private Robot robot = StartingClass.getRobot();

  public Rectangle r = new Rectangle(0, 0, 0, 0);

  public int health = 5;
  private int movementSpeed;

  public int getMaxHealth() {
    return maxHealth;
  }

  public int getCurrentHealth() {
    return currentHealth;
  }

  public int getPower() {
    return power;
  }

  public int getSpeedX() {
    return speedX;
  }

  public int getCenterX() {
    return centerX;
  }

  public int getCenterY() {
    return centerY;
  }

  public Background getBg() {
    return bg;
  }

  public void setMaxHealth(int maxHealth) {
    this.maxHealth = maxHealth;
  }

  public void setCurrentHealth(int currentHealth) {
    this.currentHealth = currentHealth;
  }

  public void setPower(int power) {
    this.power = power;
  }

  public void setSpeedX(int speedX) {
    this.speedX = speedX;
  }

  public void setCenterX(int centerX) {
    this.centerX = centerX;
  }

  public void setCenterY(int centerY) {
    this.centerY = centerY;
  }

  public void setBg(Background bg) {
    this.bg = bg;
  }

  public void update() {
    follow();
    centerX += speedX;
    speedX = bg.getSpeedX() * 5 + movementSpeed;
    r.setBounds(centerX - 25, centerY - 25, 50, 60);

    if (r.intersects(Robot.yellowRed)) {
      checkCollision();
    }
  }

  private void checkCollision() {
    if (r.intersects(Robot.rect)
        || r.intersects(Robot.rect2)
        || r.intersects(Robot.rect3)
        || r.intersects(Robot.rect4)) {
      System.out.println("collision");
    }
  }

  public void follow() {
    if (centerX < -95 || centerX > 810) {
      movementSpeed = 0;
    } else if (Math.abs(robot.getCenterX() - centerX) < 5) {
      movementSpeed = 0;
    } else {
      if (robot.getCenterX() >= centerX) {
        movementSpeed = 1;
      } else {
        movementSpeed = -1;
      }
    }
  }

  public void die() {}

  public void attack() {}
}
Example #3
0
public class Enemy {
  private int maxHealth, currentHealth, power, speedX, centerX, centerY;
  private Background bg = StartingClass.getBg1();
  // Behavioral methods
  public void update() {
    centerX += speedX;
    speedX = bg.getSpeedX() * 0;
    // System.out.printf("\nbg SpeedX = "+ bg.getSpeedX());

  }

  public void die() {}

  public void attack() {}

  public int getMaxHealth() {
    return maxHealth;
  }

  public void setMaxHealth(int maxHealth) {
    this.maxHealth = maxHealth;
  }

  public int getCurrentHealth() {
    return currentHealth;
  }

  public void setCurrentHealth(int currentHealth) {
    this.currentHealth = currentHealth;
  }

  public int getPower() {
    return power;
  }

  public void setPower(int power) {
    this.power = power;
  }

  public int getSpeedX() {
    return speedX;
  }

  public void setSpeedX(int speedX) {
    this.speedX = speedX;
  }

  public int getCenterX() {
    return centerX;
  }

  public void setCenterX(int centerX) {
    this.centerX = centerX;
  }

  public int getCenterY() {
    return centerY;
  }

  public void setCenterY(int centerY) {
    this.centerY = centerY;
  }

  public Background getBg() {
    return bg;
  }

  public void setBg(Background bg) {
    this.bg = bg;
  }
}