Example #1
0
  public static boolean renderDoorBlock(
      Block par1Block,
      int par2,
      int par3,
      int par4,
      RenderBlocks renderblocks,
      IBlockAccess iblockaccess) {
    Tessellator var5 = Tessellator.instance;
    BlockMTDoor var6 = (BlockMTDoor) par1Block;
    boolean var7 = false;
    float var8 = 0.5F;
    float var9 = 1.0F;
    float var10 = 0.8F;
    float var11 = 0.6F;
    int var12 = par1Block.getMixedBrightnessForBlock(renderblocks.blockAccess, par2, par3, par4);
    var5.setBrightness(
        par1Block.minY > 0.0D
            ? var12
            : par1Block.getMixedBrightnessForBlock(renderblocks.blockAccess, par2, par3 - 1, par4));
    var5.setColorOpaque_F(var8, var8, var8);
    renderblocks.renderBottomFace(
        par1Block,
        (double) par2,
        (double) par3,
        (double) par4,
        par1Block.getBlockTexture(renderblocks.blockAccess, par2, par3, par4, 0));
    var7 = true;
    var5.setBrightness(
        par1Block.maxY < 1.0D
            ? var12
            : par1Block.getMixedBrightnessForBlock(renderblocks.blockAccess, par2, par3 + 1, par4));
    var5.setColorOpaque_F(var9, var9, var9);
    renderblocks.renderTopFace(
        par1Block,
        (double) par2,
        (double) par3,
        (double) par4,
        par1Block.getBlockTexture(renderblocks.blockAccess, par2, par3, par4, 1));
    var7 = true;
    var5.setBrightness(
        par1Block.minZ > 0.0D
            ? var12
            : par1Block.getMixedBrightnessForBlock(renderblocks.blockAccess, par2, par3, par4 - 1));
    var5.setColorOpaque_F(var10, var10, var10);
    int var13 = par1Block.getBlockTexture(renderblocks.blockAccess, par2, par3, par4, 2);

    if (var13 < 0) {
      renderblocks.flipTexture = true;
      var13 = -var13;
    }

    renderblocks.renderEastFace(par1Block, (double) par2, (double) par3, (double) par4, var13);
    var7 = true;
    renderblocks.flipTexture = false;
    var5.setBrightness(
        par1Block.maxZ < 1.0D
            ? var12
            : par1Block.getMixedBrightnessForBlock(renderblocks.blockAccess, par2, par3, par4 + 1));
    var5.setColorOpaque_F(var10, var10, var10);
    var13 = par1Block.getBlockTexture(renderblocks.blockAccess, par2, par3, par4, 3);

    if (var13 < 0) {
      renderblocks.flipTexture = true;
      var13 = -var13;
    }

    renderblocks.renderWestFace(par1Block, (double) par2, (double) par3, (double) par4, var13);
    var7 = true;
    renderblocks.flipTexture = false;
    var5.setBrightness(
        par1Block.minX > 0.0D
            ? var12
            : par1Block.getMixedBrightnessForBlock(renderblocks.blockAccess, par2 - 1, par3, par4));
    var5.setColorOpaque_F(var11, var11, var11);
    var13 = par1Block.getBlockTexture(renderblocks.blockAccess, par2, par3, par4, 4);

    if (var13 < 0) {
      renderblocks.flipTexture = true;
      var13 = -var13;
    }

    renderblocks.renderNorthFace(par1Block, (double) par2, (double) par3, (double) par4, var13);
    var7 = true;
    renderblocks.flipTexture = false;
    var5.setBrightness(
        par1Block.maxX < 1.0D
            ? var12
            : par1Block.getMixedBrightnessForBlock(renderblocks.blockAccess, par2 + 1, par3, par4));
    var5.setColorOpaque_F(var11, var11, var11);
    var13 = par1Block.getBlockTexture(renderblocks.blockAccess, par2, par3, par4, 5);

    if (var13 < 0) {
      renderblocks.flipTexture = true;
      var13 = -var13;
    }

    renderblocks.renderSouthFace(par1Block, (double) par2, (double) par3, (double) par4, var13);
    var7 = true;
    renderblocks.flipTexture = false;
    return var7;
  }