@Override public void run() throws GameActionException { if (luge()) { // luge = micro // set mode to ATTACK or something return; // send message? } else if (mode != Mode.ENGAGE && mode != Mode.ACQUIRE_TARGET && mode != Mode.BIRTH_DECIDE_MODE && mode != Mode.FIND_PASTR_LOC && mode != Mode.BUILD_PASTR) { if (ENEMY_MILK - ALLY_MILK > 50000 || ENEMY_PASTR_COUNT > ALLY_PASTR_COUNT) { changeMode(Mode.ACQUIRE_TARGET); } else { // try to build pastures if late in game // probably deprecated (doesn't happen) if (currentRound > 1800 && ENEMY_PASTR_COUNT > ALLY_PASTR_COUNT && !panicPastrBuilding) { if (currentCowsHere < 150) { panicPastrBuilding = true; dest = ALLY_HQ.subtract(ALLY_HQ.directionTo(ENEMY_HQ)); mover.setTarget(dest); sneakToBuildingLoc = 1; changeMode(Mode.FIND_PASTR_LOC); } else if (currentCowsHere < 400) { panicPastrBuilding = true; mover.setTarget(ALLY_HQ); changeMode(Mode.RETURN_HOME); } } else if (!initialSweep) { // stand on rich squares MapLocation loc = findRichSquare(); if (loc != null) { mover.setTarget(loc); changeMode(Mode.STAND_RICH_LOC); } } } } switch (mode) { case BIRTH_DECIDE_MODE: int robotNum = RC.senseRobotCount(); if (ENEMY_PASTR_COUNT > ALLY_PASTR_COUNT + 1 || (robotNum + currentRound / 100 > 22 && ENEMY_PASTR_COUNT > ALLY_PASTR_COUNT)) { roleIndex = ALLY_PASTR_COUNT % 4; role = Role.PASTR; changeMode(Mode.FIND_PASTR_LOC); dest = new MapLocation( (ALLY_HQ.x + roleLocList[roleIndex].x) / 2, (ALLY_HQ.y + roleLocList[roleIndex].y) / 2); } else { roleIndex = robotNum % 4; role = roleList[roleIndex]; changeMode(Mode.SWEEP_OUT); dest = roleLocList[roleIndex]; initialSweep = true; } mover.setTarget(dest); mover.move(); break; case GOING_TO_MIDDLE: if (mover.arrived()) { decideNextMode(); } else { mover.movePushHome(); } break; case SWEEP_OUT: if (mover.arrived()) { dest = new MapLocation( (2 * ALLY_HQ.x + roleLocList[roleIndex].x) / 3, (2 * ALLY_HQ.y + roleLocList[roleIndex].y) / 3); mover.setTarget(dest); changeMode(Mode.RETURN_HOME); } else { mover.movePushHome(); } break; case RETURN_HOME: if (mover.arrived()) { dest = roleLocList[roleIndex]; mover.setTarget(dest); changeMode(Mode.SWEEP_OUT); initialSweep = false; } else { mover.movePushHome(); } break; case STAND_RICH_LOC: if (!mover.arrived()) { mover.sneak(); } else { RC.setIndicatorString(1, "cows here: " + currentCowsHere); if (currentCowsHere < 500) { mover.setTarget(roleLocList[roleIndex]); changeMode(Mode.SWEEP_OUT); } } break; case FIND_PASTR_LOC: if (mover.arrived()) { changeMode(Mode.BUILD_PASTR); } else { mover.execute(sneakToBuildingLoc); } break; case BUILD_PASTR: if (!RC.isConstructing() && RC.isActive()) { RC.construct(RobotType.PASTR); } if (RC.getConstructingRounds() == 0) { buildingFinished = true; } break; case ACQUIRE_TARGET: int mindistance = 10000000; MapLocation pastrTarget = null; for (MapLocation pastrLoc : ENEMY_PASTR_LOCS) { int d = currentLocation.distanceSquaredTo(pastrLoc); if (d < mindistance) { mindistance = d; pastrTarget = pastrLoc; } } if (pastrTarget == null) { mover.setTarget(ALLY_HQ); changeMode(Mode.RETURN_HOME); } else { mover.setTarget(pastrTarget); changeMode(Mode.ENGAGE); mover.move(); } break; case ENGAGE: if (mover.arrived()) { changeMode(Mode.RETURN_HOME); } else { mover.move(); } break; default: break; } }