Example #1
0
  public OthelloMove getMove(OthelloState state) {

    if (state.generateMoves().isEmpty()) return null;

    OthelloMove bestMove = MonteCarloTreeSearch(state, iterations);
    return bestMove;
  }
Example #2
0
File: Iago.java Project: jinu2ID/AI
  public OthelloMove getMove(OthelloState state) {

    List<OthelloMove> moves = state.generateMoves();

    // If there are no possible moves, just return "pass":
    if (moves.isEmpty()) return null;

    int best_move_index = 0;
    int best_score;

    boolean player1_turn;

    // Set player and set best_score according to player
    if (state.nextPlayerToMove == 0) {
      player1_turn = true;
      best_score = (int) Double.NEGATIVE_INFINITY;
    } else {
      player1_turn = false;
      best_score = (int) Double.POSITIVE_INFINITY;
    }

    // Calculate the score for each move
    for (int i = 0; i < moves.size(); i++) {
      OthelloState new_state = state.applyMoveCloning(moves.get(i));
      int score =
          Minimax(new_state, 0, (int) Double.NEGATIVE_INFINITY, (int) Double.POSITIVE_INFINITY);

      // Maximizing player
      if (player1_turn) {
        if (score > best_score) {
          best_score = score;
          best_move_index = i;
        }
      } // Minimizing player
      else {
        if (score < best_score) {
          best_score = score;
          best_move_index = i;
        }
      }
    }

    // Return best move
    return moves.get(best_move_index);
  }
Example #3
0
File: Iago.java Project: jinu2ID/AI
  private int Minimax(OthelloState state, int depth, int alpha, int beta) {

    // Reached max search depth or game is over
    if (depth == max_depth) return state.score();
    else {
      // Generate all moves
      List<OthelloMove> moves = state.generateMoves();

      // No possible moves or end of game
      if (moves == null) return state.score();

      // Maximizing (player 1)
      else if (state.nextPlayerToMove == 0) {
        int best_score = (int) Double.NEGATIVE_INFINITY;

        for (int i = 0; i < moves.size(); i++) {
          OthelloState new_state = state.applyMoveCloning(moves.get(i));
          int score = Minimax(new_state, depth + 1, alpha, beta);
          if (score > best_score) best_score = score;

          // alpha-beta pruning
          alpha = Math.max(alpha, best_score);
          if (alpha >= beta) return alpha;
        }
        return best_score;
      }
      // Minimizing (player 2)
      else {
        int best_score = (int) Double.POSITIVE_INFINITY;

        for (int i = 0; i < moves.size(); i++) {
          OthelloState new_state = state.applyMoveCloning(moves.get(i));
          int score = Minimax(new_state, depth + 1, alpha, beta);
          if (score < best_score) best_score = score;

          // alpha-beta pruning
          beta = Math.min(beta, best_score);
          if (beta <= alpha) return beta;
        }
        return best_score;
      }
    }
  }