Example #1
0
  @Override
  public void draw(Graphics g) {
    g.drawImage(background, 0, 0, getImageObserver());

    player.draw(g);

    if (score >= 100) {
      g.drawImage(scoreNumbers[hundredsIndex], 35, 66, getImageObserver());
      g.drawImage(scoreNumbers[tensIndex], 75, 66, getImageObserver());
      g.drawImage(scoreNumbers[onesIndex], 115, 66, getImageObserver());
    } else if (score < 100 && score >= 10) {
      g.drawImage(scoreNumbers[tensIndex], 75, 66, getImageObserver());
      g.drawImage(scoreNumbers[onesIndex], 115, 66, getImageObserver());
    } else g.drawImage(scoreNumbers[onesIndex], 115, 66, getImageObserver());

    if (throwIndex >= 0 && wasThrownLeft)
      g.drawImage(
          throwLeftImages[throwIndex],
          throwLeftXPoints[throwIndex],
          throwLeftYPoints[throwIndex],
          getImageObserver());
    else if (throwIndex >= 0 && !wasThrownLeft)
      g.drawImage(
          throwRightImages[throwIndex],
          throwRightXPoints[throwIndex],
          throwRightYPoints[throwIndex],
          getImageObserver());

    if (oilMisses >= 0)
      g.drawImage(oilMissesImages[oilMisses], oilMissXPoint, oilMissYPoint, getImageObserver());

    if (throwMisses >= 0)
      g.drawImage(
          throwMissesImages[throwMisses], throwMissXPoint, throwMissYPoint, getImageObserver());

    if (bucketScore >= 0)
      g.drawImage(
          bucketImages[bucketScore],
          bucketXPoints[playerColumn - 1],
          bucketYPoint,
          getImageObserver());

    if (gImage < 3) g.drawImage(girlImages[gImage], girlXPoint1, girlYPoint1, getImageObserver());
    else g.drawImage(girlImages[gImage], girlXPoint2, girlYPoint2, getImageObserver());

    if (mImage < 3) g.drawImage(manImages[mImage], manXPoint1, manYPoint, getImageObserver());
    else g.drawImage(manImages[mImage], manXPoint2, manYPoint, getImageObserver());

    catcher.draw(g);
    oil.draw(g);
  }
Example #2
0
  @Override
  public void update() {
    if (oilMisses == maxMisses || throwMisses == maxMisses) {
      setScore(score);
      setGameOver(true);
    }

    int[] scoreUpdates = oil.update(score, bucketScore, oilMisses, playerColumn);

    score = scoreUpdates[0];
    bucketScore = scoreUpdates[1];
    oilMisses = scoreUpdates[2];

    setScoreImage();

    if (mAngry) animateMan();

    if (gAngry) animateGirl();

    if (throwIndex >= 0) animateThrow();

    catcher.update();
  }