Example #1
0
  public static void findCollisions(
      final Spatial spatial, final Spatial scene, final CollisionResults results) {
    if (spatial == scene
        || spatial.getWorldBound() == null
        || !spatial.getSceneHints().isPickingHintEnabled(PickingHint.Collidable)
        || !scene.getSceneHints().isPickingHintEnabled(PickingHint.Collidable)) {
      return;
    }

    if (spatial instanceof Node) {
      final Node node = (Node) spatial;

      if (node.getWorldBound().intersects(scene.getWorldBound())) {
        // further checking needed.
        for (int i = 0; i < node.getNumberOfChildren(); i++) {
          PickingUtil.findCollisions(node.getChild(i), scene, results);
        }
      }
    } else if (spatial instanceof Mesh) {
      final Mesh mesh = (Mesh) spatial;

      if (mesh.getWorldBound().intersects(scene.getWorldBound())) {
        if (scene instanceof Node) {
          final Node parent = (Node) scene;
          for (int i = 0; i < parent.getNumberOfChildren(); i++) {
            PickingUtil.findCollisions(mesh, parent.getChild(i), results);
          }
        } else {
          results.addCollision(mesh, (Mesh) scene);
        }
      }
    }
  }
Example #2
0
  public static boolean hasCollision(
      final Spatial spatial, final Spatial scene, final boolean checkPrimitives) {
    if (spatial == scene
        || spatial.getWorldBound() == null
        || !spatial.getSceneHints().isPickingHintEnabled(PickingHint.Collidable)
        || !scene.getSceneHints().isPickingHintEnabled(PickingHint.Collidable)) {
      return false;
    }

    if (spatial instanceof Node) {
      final Node node = (Node) spatial;

      if (node.getWorldBound().intersects(scene.getWorldBound())) {
        if (node.getNumberOfChildren() == 0 && !checkPrimitives) {
          return true;
        }
        // further checking needed.
        for (int i = 0; i < node.getNumberOfChildren(); i++) {
          if (PickingUtil.hasCollision(node.getChild(i), scene, checkPrimitives)) {
            return true;
          }
        }
      }
    } else if (spatial instanceof Mesh) {
      final Mesh mesh = (Mesh) spatial;

      if (mesh.getWorldBound().intersects(scene.getWorldBound())) {
        if (scene instanceof Node) {
          final Node parent = (Node) scene;
          for (int i = 0; i < parent.getNumberOfChildren(); i++) {
            if (PickingUtil.hasCollision(mesh, parent.getChild(i), checkPrimitives)) {
              return true;
            }
          }

          return false;
        }

        if (!checkPrimitives) {
          return true;
        }

        return PickingUtil.hasTriangleCollision(mesh, (Mesh) scene);
      }

      return false;
    }

    return false;
  }
Example #3
0
 public Object getChild(final Object parent, final int index) {
   if (parent instanceof Node) {
     final Node parentNode = (Node) parent;
     return parentNode.getChild(index);
   }
   return null;
 }
Example #4
0
  public static void findPick(final Spatial spatial, final Ray3 ray, final PickResults results) {
    if (!spatial.getSceneHints().isPickingHintEnabled(PickingHint.Pickable)) {
      return;
    }

    if (spatial instanceof Node) {
      final Node node = (Node) spatial;

      if (node.getNumberOfChildren() == 0 || node.getWorldBound() == null) {
        return;
      }
      if (node.getWorldBound().intersects(ray)) {
        // further checking needed.
        for (int i = 0; i < node.getNumberOfChildren(); i++) {
          PickingUtil.findPick(node.getChild(i), ray, results);
        }
      }
    } else if (spatial instanceof Mesh) {
      final Mesh mesh = (Mesh) spatial;

      if (mesh.getWorldBound() == null) {
        return;
      }
      if (mesh.getWorldBound().intersects(ray)) {
        // find the primitive that is being hit.
        // add this node and the primitive to the PickResults list.
        results.addPick(ray, mesh);
      }
    }
  }
Example #5
0
 /**
  * Recreate this Collision Tree for the given Node and child index.
  *
  * @param childIndex the index of the child to generate the tree for.
  * @param parent The Node that this tree should represent.
  * @param doSort true to sort primitives during creation, false otherwise
  */
 public void construct(
     final int childIndex, final int section, final Node parent, final boolean doSort) {
   final Spatial spat = parent.getChild(childIndex);
   if (spat instanceof Mesh) {
     _mesh = makeRef((Mesh) spat);
     _primitiveIndices = new int[((Mesh) spat).getMeshData().getPrimitiveCount(section)];
     for (int i = 0; i < _primitiveIndices.length; i++) {
       _primitiveIndices[i] = i;
     }
     createTree(section, 0, _primitiveIndices.length, doSort);
   }
 }