public boolean aroundView(int x, int y) {
   x = x - 1;
   y = y - 1;
   int n = shipValue;
   ArrayList<MyClass> list = new ArrayList<>(); //
   try {
     while (n > 0) {
       if (enemyField[x][y] == 0) {
         MyClass myClass = new MyClass(x, y); //
         list.add(myClass);
         if (directionVertical) {
           x++;
         } else {
           y++;
         }
         n--;
       } else {
         viewPossibility(false);
         return false;
       }
       if ((x == 10 || y > 10) & n != 0) {
         viewPossibility(false);
         return true;
       }
     }
   } catch (ArrayIndexOutOfBoundsException e) {
     viewPossibility(true);
     return false;
   }
   for (MyClass mC : list) {
     int xx = mC.getX();
     int yy = mC.getY();
     for (int i = -1; i < 2; i++) {
       if (xx + i > -1 && xx + i < 10) {
         for (int j = -1; j < 2; j++) {
           if (yy + j > -1 && yy + j < 10) {
             if (!(i == 0 && j == 0)) {
               int q = xx + i;
               int w = yy + j;
               if (!list.contains(new MyClass(q, w)) && enemyField[q][w] != 0) {
                 viewPossibility(false);
                 return false;
               }
             }
           }
         }
       }
     }
   }
   for (MyClass mC : list) {
     int i = mC.getX();
     int j = mC.getY();
     enemyField[i][j] = shipValue;
     BattleShipeSourses.changeJButtonStyle(field[i][j], "X", Color.DARK_GRAY);
   }
   if (shipValue == 1) {
     n1--;
   }
   if (shipValue == 2) {
     n2--;
   }
   if (shipValue == 3) {
     n3--;
   }
   if (shipValue == 4) {
     n4--;
   }
   shipValue = 0;
   viewPossibility(false);
   return true; // true if empty
 }