Example #1
0
  public Battleship() {
    Log.WriteLog("Initializing PasonComm object.");
    this.pComm = new PasonComm();

    Log.WriteLog("Initializing Attack object.");
    this.attack = new Attack();

    Log.WriteLog("Initializing MyShips object.");
    myShips = new MyShips();
  }
Example #2
0
  public static void main(String[] args) {
    String serverResponse = new String();
    ArrayList prevGameHits = new ArrayList();

    Log.WriteLog("\nStarting new match.");
    while (!Outcome.isMatchOver(serverResponse)) {

      /* Clear the string so we don't continue exiting the inner while-loop */
      serverResponse = null;
      serverResponse = new String();

      Log.WriteLog("\nStarting new game.");
      Battleship bShip = new Battleship();

      /* Connect to the game server */
      try {
        bShip.pComm.connect();
      } catch (IOException e) {
        System.err.println(e);
      }

      /* Log the connection banner */
      try {
        Log.WriteLog("Connection banner: " + bShip.pComm.readLine());
      } catch (IOException e) {
        System.err.println(e);
      }

      /* Login to the game */
      bShip.pComm.login();

      /* Print the login response */
      try {
        serverResponse = bShip.pComm.readLine();
        Log.WriteLog("Login response: " + serverResponse);
      } catch (IOException e) {
        System.err.println(e);
      }

      if (Outcome.didFail(serverResponse)) return;

      /* Send ship layout */
      bShip.pComm.sendShipLayout(bShip.myShips.generateLayout());

      /* Print ship layout response */
      try {
        serverResponse = bShip.pComm.readLine();
        Log.WriteLog("Ship layout response: " + serverResponse);
      } catch (IOException e) {
        System.err.println(e);
      }

      /* Copy over the previous games hits to our Attack object */
      bShip.attack.prevGameHits = prevGameHits;

      /* Begin the game & wait until it's over */
      while (!Outcome.isGameOver(serverResponse) && !Outcome.isMatchOver(serverResponse)) {

        Coordinate attackCoordinate = bShip.attack.generateAttack();
        bShip.pComm.fire(attackCoordinate);

        /* Increment the current turn */
        bShip.attack.incrementTurn();

        /* Process the response (HIT/MISS) */
        try {
          serverResponse = bShip.pComm.readLine();
          Log.WriteLog(
              "Turn " + bShip.attack.getCurrentTurn() + " attack response: " + serverResponse);
          bShip.attack.processAttackResponse(serverResponse, attackCoordinate);
        } catch (IOException e) {
          System.err.println(e);
        }
      }

      /* The game is now over. Copy all the hits into prevGameHits so we can check them next game. */
      prevGameHits.clear();
      bShip.attack.copyGameHits(prevGameHits);

      /* Close the connection */
      try {
        bShip.pComm.close();
      } catch (IOException e) {
        System.err.println(e);
      }
    }
  }