Example #1
0
 public static void changeItems(InterfaceGUI i, int id) {
   int pointer = 0;
   int[] items;
   switch (id) {
     case 0:
       items = Util.BRONZE;
       break;
     case 1:
       items = Util.IRON;
       break;
     case 2:
       items = Util.STEEL;
       break;
     case 3:
       items = Util.MITH;
       break;
     case 4:
       items = Util.ADDY;
       break;
     case 5:
       items = Util.RUNE;
       break;
     default:
       items = Util.IRON;
       break;
   }
   for (RSGuiModels c : i.buttons) {
     if (c instanceof ISprite) {
       ISprite sprite = (ISprite) c;
       sprite.spriteID = items[pointer++];
     }
   }
 }