/**
  * Takes in Player class as a parameter. Fully restore current player's HP(MP if Ghost).
  *
  * @param affected
  */
 @Override
 public void triggerEffect(Player affected) {
   Hero hero = affected.getCharacter();
   if (hero.isGhost() == false) {
     hero.setCurrentHP(hero.getMaxHP());
   } else if (hero.isGhost() == true) {
     hero.setCurrentMP(hero.getMaxMP());
   }
   this.setMessage("You were kissed by a magic fairy. Restore HP to max.");
 }