Example #1
0
  public static int loadTiledTexture(int file) {
    GL.glGenTextures(1, singleID, 0);

    GL.glBindTexture(GL.GL_TEXTURE_2D, singleID[0]);

    GL.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
    GL.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
    GL.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT);
    GL.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT);

    InputStream is = Resource.getResInputStream(file);
    Bitmap bitmap = null;
    try {
      bitmap = BitmapFactory.decodeStream(is);
    } catch (Exception e) {
      Log.e(TAG, "Could not read texture file " + file, e);
      return 0;
    } finally {
      try {
        is.close();
      } catch (Exception e) {
        Log.e(TAG, "Error closing stream", e);
      }
    }

    if (bitmap != null) {
      GLUtils.texImage2D(GL.GL_TEXTURE_2D, 0, bitmap, 0);
      bitmap.recycle();
    } else {
      Log.e(TAG, "Could not read bitmap " + file);
      return 0;
    }

    return singleID[0];
  }
Example #2
0
  public static int createGLResource(int type, int param) {
    int id = 0;
    if (type == GL_TEXTURE_OBJECT) {
      int[] temp = new int[1];
      gl.glGenTextures(1, temp, 0);
      id = temp[0];
      glTextureObjects.add(id);
    } else if (type == GL_VERTEX_BUFFER) {
      int[] temp = new int[1];
      gl.glGenBuffersARB(1, temp, 0);
      id = temp[0];
      glVertexBuffers.add(id);
    } else if (type == GL_FRAME_BUFFER) {
      int[] temp = new int[1];
      gl.glGenFramebuffersEXT(1, temp, 0);
      id = temp[0];
      glFrameBuffers.add(id);
    } else if (type == GL_RENDER_BUFFER) {
      int[] temp = new int[1];
      gl.glGenRenderbuffersEXT(1, temp, 0);
      id = temp[0];
      glRenderBuffers.add(id);
    } else if (type == GLSL_PROGRAM) {
      id = gl.glCreateProgram();
      glslPrograms.add(id);
    } else if (type == GLSL_SHADER) {
      id = gl.glCreateShader(param);
      glslShaders.add(id);
    }

    return id;
  }
Example #3
0
  public static int loadMipMappedTexture(Bitmap bitmap) {

    GL.glGenTextures(1, singleID, 0);

    int textureID = singleID[0];
    GL.glBindTexture(GL.GL_TEXTURE_2D, textureID);

    GL.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
    GL.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
    GL.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT);
    GL.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT);

    if (autoMipMap) {
      // To use automatic mipmap generation
      GL.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_GENERATE_MIPMAP, GL.GL_TRUE);
      GLUtils.texImage2D(GL.GL_TEXTURE_2D, 0, bitmap, 0);
      return textureID;
    }

    // Original code is buggy on certain devices ("HTC Desire S", "Motorola Milestone (Droid) 3
    // XT860 Android 2.3.5 Gingerbread")
    // Need conversion as a workaround
    Bitmap oldBitmap = bitmap;
    bitmap = oldBitmap.copy(Bitmap.Config.ARGB_8888, true);
    if (bitmap == null) return 0;
    oldBitmap.recycle();

    int level = 0;
    int height = bitmap.getHeight();
    int width = bitmap.getWidth();

    while (height >= 1 || width >= 1) {
      // First of all, generate the texture from our bitmap and set it to the according level
      GLUtils.texImage2D(GL.GL_TEXTURE_2D, level, bitmap, 0);

      if (height == 1 && width == 1) break;

      // Increase the mipmap level
      level++;

      height /= 2;
      if (height == 0) height = 1;
      width /= 2;
      if (width == 0) width = 1;
      Bitmap bitmap2 = Bitmap.createScaledBitmap(bitmap, width, height, true);

      // Clean up
      bitmap.recycle();
      bitmap = bitmap2;
    }

    return textureID;
  }
 /**
  * Creates a new texture ID.
  *
  * @param gl the GL object associated with the current OpenGL context
  * @return a new texture ID
  */
 private static int createTextureID(GL gl) {
   int[] tmp = new int[1];
   gl.glGenTextures(1, tmp, 0);
   return tmp[0];
 }
Example #5
0
 public static int loadTexture(Bitmap bitmap) {
   GL.glGenTextures(1, singleID, 0);
   loadTexture(singleID[0], bitmap);
   return singleID[0];
 }
Example #6
0
 public static int loadTexture(String filePath) {
   GL.glGenTextures(1, singleID, 0);
   loadTexture(singleID[0], filePath);
   return singleID[0];
 }
Example #7
0
 public static int loadTexture(int file) {
   GL.glGenTextures(1, singleID, 0);
   loadTexture(singleID[0], file);
   return singleID[0];
 }