Example #1
0
 // Note: Usually the surface shall be locked within [makeCurrent .. swap .. release]
 protected void releaseImpl() throws GLException {
   try {
     super.releaseImpl();
   } finally {
     if (!isOptimizable() && drawable.isSurfaceLocked()) {
       drawable.unlockSurface();
     }
   }
 }
Example #2
0
  // EGL buffer flip
  public void flipEGL() {
    try {
      EGL10 egl = (EGL10) EGLContext.getEGL();

      egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null);

      // drawing here

      egl.eglWaitGL();

      egl.eglSwapBuffers(mEGLDisplay, mEGLSurface);

    } catch (Exception e) {
      Log.v("SDL", "flipEGL(): " + e);
      for (StackTraceElement s : e.getStackTrace()) {
        Log.v("SDL", s.toString());
      }
    }
  }
Example #3
0
  // EGL functions
  public boolean initEGL(int majorVersion, int minorVersion) {
    Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);

    try {
      EGL10 egl = (EGL10) EGLContext.getEGL();

      EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);

      int[] version = new int[2];
      egl.eglInitialize(dpy, version);

      int EGL_OPENGL_ES_BIT = 1;
      int EGL_OPENGL_ES2_BIT = 4;
      int renderableType = 0;
      if (majorVersion == 2) {
        renderableType = EGL_OPENGL_ES2_BIT;
      } else if (majorVersion == 1) {
        renderableType = EGL_OPENGL_ES_BIT;
      }
      int[] configSpec = {
        // EGL10.EGL_DEPTH_SIZE,   16,
        EGL10.EGL_RENDERABLE_TYPE, renderableType, EGL10.EGL_NONE
      };
      EGLConfig[] configs = new EGLConfig[1];
      int[] num_config = new int[1];
      if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) {
        Log.e("SDL", "No EGL config available");
        return false;
      }
      EGLConfig config = configs[0];

      EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null);
      if (ctx == EGL10.EGL_NO_CONTEXT) {
        Log.e("SDL", "Couldn't create context");
        return false;
      }

      EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null);
      if (surface == EGL10.EGL_NO_SURFACE) {
        Log.e("SDL", "Couldn't create surface");
        return false;
      }

      if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) {
        Log.e("SDL", "Couldn't make context current");
        return false;
      }

      mEGLContext = ctx;
      mEGLDisplay = dpy;
      mEGLSurface = surface;

    } catch (Exception e) {
      Log.v("SDL", e + "");
      for (StackTraceElement s : e.getStackTrace()) {
        Log.v("SDL", s.toString());
      }
    }

    return true;
  }