public double wallSmoothing( Point2D.Double startLocation, double goAngleRadians, int orientation, double currentDistance) { if (currentDistance < _smoothAwayDistance) { orientation *= -1; } double smoothedAngle = DUtils.wallSmoothing( DUtils.battleField, DUtils.battleFieldWidth, DUtils.battleFieldHeight, startLocation, goAngleRadians, orientation, _wallStick); return smoothedAngle; }