Example #1
0
  /**
   * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color.
   * Note only called when first determining what to render.
   */
  public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {
    int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);

    if ((var5 & 3) == 1) {
      return ColorizerFoliage.getFoliageColorPine();
    } else if ((var5 & 3) == 2) {
      return ColorizerFoliage.getFoliageColorBirch();
    } else {
      int var6 = 0;
      int var7 = 0;
      int var8 = 0;

      for (int var9 = -1; var9 <= 1; ++var9) {
        for (int var10 = -1; var10 <= 1; ++var10) {
          int var11 =
              par1IBlockAccess
                  .getBiomeGenForCoords(par2 + var10, par4 + var9)
                  .getBiomeFoliageColor();
          var6 += (var11 & 16711680) >> 16;
          var7 += (var11 & 65280) >> 8;
          var8 += var11 & 255;
        }
      }

      return (var6 / 9 & 255) << 16 | (var7 / 9 & 255) << 8 | var8 / 9 & 255;
    }
  }
Example #2
0
 /** Returns the color this block should be rendered. Used by leaves. */
 public int getRenderColor(int par1) {
   return (par1 & 3) == 1
       ? ColorizerFoliage.getFoliageColorPine()
       : ((par1 & 3) == 2
           ? ColorizerFoliage.getFoliageColorBirch()
           : ColorizerFoliage.getFoliageColorBasic());
 }
Example #3
0
 public int func_48412_k() {
   double var1 = (double) this.getFloatTemperature();
   double var3 = (double) this.getFloatRainfall();
   return Colorizer.colorizeBiome(
       ((ColorizerFoliage.getFoliageColor(var1, var3) & 16711422) + 5115470) / 2,
       Colorizer.COLOR_MAP_SWAMP_FOLIAGE,
       var1,
       var3);
 }
Example #4
0
 public int getBlockColor() {
   double var1 = 0.5D;
   double var3 = 1.0D;
   return ColorizerFoliage.getFoliageColor(var1, var3);
 }
Example #5
0
 public void startGame() throws LWJGLException {
   if (mcCanvas != null) {
     Graphics g = mcCanvas.getGraphics();
     if (g != null) {
       g.setColor(Color.BLACK);
       g.fillRect(0, 0, displayWidth, displayHeight);
       g.dispose();
     }
     Display.setParent(mcCanvas);
   } else if (fullscreen) {
     Display.setFullscreen(true);
     displayWidth = Display.getDisplayMode().getWidth();
     displayHeight = Display.getDisplayMode().getHeight();
     if (displayWidth <= 0) {
       displayWidth = 1;
     }
     if (displayHeight <= 0) {
       displayHeight = 1;
     }
   } else {
     Display.setDisplayMode(new DisplayMode(displayWidth, displayHeight));
   }
   Display.setTitle("Minecraft Minecraft Beta 1.7.3");
   try {
     Display.create();
   } catch (LWJGLException lwjglexception) {
     lwjglexception.printStackTrace();
     try {
       Thread.sleep(1000L);
     } catch (InterruptedException interruptedexception) {
     }
     Display.create();
   }
   mcDataDir = getMinecraftDir();
   saveLoader = new SaveConverterMcRegion(new File(mcDataDir, "saves"));
   gameSettings = new GameSettings(this, mcDataDir);
   texturePackList = new TexturePackList(this, mcDataDir);
   renderEngine = new RenderEngine(texturePackList, gameSettings);
   fontRenderer = new FontRenderer(gameSettings, "/font/default.png", renderEngine);
   ColorizerWater.func_28182_a(renderEngine.func_28149_a("/misc/watercolor.png"));
   ColorizerGrass.func_28181_a(renderEngine.func_28149_a("/misc/grasscolor.png"));
   ColorizerFoliage.func_28152_a(renderEngine.func_28149_a("/misc/foliagecolor.png"));
   entityRenderer = new EntityRenderer(this);
   RenderManager.instance.itemRenderer = new ItemRenderer(this);
   statFileWriter = new StatFileWriter(session, mcDataDir);
   AchievementList.openInventory.setStatStringFormatter(new StatStringFormatKeyInv(this));
   loadScreen();
   Keyboard.create();
   Mouse.create();
   mouseHelper = new MouseHelper(mcCanvas);
   try {
     Controllers.create();
   } catch (Exception exception) {
     exception.printStackTrace();
   }
   checkGLError("Pre startup");
   GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
   GL11.glShadeModel(7425 /*GL_SMOOTH*/);
   GL11.glClearDepth(1.0D);
   GL11.glEnable(2929 /*GL_DEPTH_TEST*/);
   GL11.glDepthFunc(515);
   GL11.glEnable(3008 /*GL_ALPHA_TEST*/);
   GL11.glAlphaFunc(516, 0.1F);
   GL11.glCullFace(1029 /*GL_BACK*/);
   GL11.glMatrixMode(5889 /*GL_PROJECTION*/);
   GL11.glLoadIdentity();
   GL11.glMatrixMode(5888 /*GL_MODELVIEW0_ARB*/);
   checkGLError("Startup");
   glCapabilities = new OpenGlCapsChecker();
   sndManager.loadSoundSettings(gameSettings);
   renderEngine.registerTextureFX(textureLavaFX);
   renderEngine.registerTextureFX(textureWaterFX);
   renderEngine.registerTextureFX(new TexturePortalFX());
   renderEngine.registerTextureFX(new TextureCompassFX(this));
   renderEngine.registerTextureFX(new TextureWatchFX(this));
   renderEngine.registerTextureFX(new TextureWaterFlowFX());
   renderEngine.registerTextureFX(new TextureLavaFlowFX());
   renderEngine.registerTextureFX(new TextureFlamesFX(0));
   renderEngine.registerTextureFX(new TextureFlamesFX(1));
   renderGlobal = new RenderGlobal(this, renderEngine);
   GL11.glViewport(0, 0, displayWidth, displayHeight);
   effectRenderer = new EffectRenderer(theWorld, renderEngine);
   try {
     downloadResourcesThread = new ThreadDownloadResources(mcDataDir, this);
     downloadResourcesThread.start();
   } catch (Exception exception1) {
   }
   checkGLError("Post startup");
   ingameGUI = new GuiIngame(this);
   if (serverName != null) {
     displayGuiScreen(new GuiConnecting(this, serverName, serverPort));
   } else {
     displayGuiScreen(new GuiMainMenu());
   }
 }