@Override public void render(float delta) { viewport.apply(); Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT); renderer.setProjectionMatrix(viewport.getCamera().combined); renderer.begin(ShapeType.Filled); ball.update(delta, viewport); ball.render(renderer); for (BouncingBall ball : balls) { ball.update(delta, viewport); ball.render(renderer); } renderer.end(); }
private void initBalls() { ball.init(viewport); for (BouncingBall ball : balls) { ball.init(viewport); } }