/** * Check for Bleed effect. * * @param defender The defending entity */ public void bleedCheck(LivingEntity defender) { if (player == null) return; if (!Permissions.swordsBleed(player)) { return; } if (Combat.shouldBeAffected(player, defender)) { BleedEventHandler eventHandler = new BleedEventHandler(this, defender); int randomChance = 100; if (Permissions.luckySwords(player)) { randomChance = (int) (randomChance * 0.75); } float chance = (float) (((double) Swords.BLEED_CHANCE_MAX / (double) Swords.BLEED_MAX_BONUS_LEVEL) * skillLevel); if (chance > Swords.BLEED_CHANCE_MAX) chance = Swords.BLEED_CHANCE_MAX; if (chance > Misc.getRandom().nextInt(randomChance)) { eventHandler.addBleedTicks(); eventHandler.sendAbilityMessages(); } } }
/** * Check for Bleed effect. * * @param defender The defending entity */ public void bleedCheck(LivingEntity defender) { if (!permissionsInstance.swordsBleed(player)) { return; } if (Combat.shouldBeAffected(player, defender)) { BleedEventHandler eventHandler = new BleedEventHandler(this, defender); int randomChance = 1000; if (player.hasPermission("mcmmo.perks.lucky.swords")) { randomChance = (int) (randomChance * 0.75); } if (Swords.getRandom().nextInt(randomChance) < eventHandler.skillModifier) { eventHandler.addBleedTicks(); eventHandler.sendAbilityMessages(); } } }