Example #1
0
    public boolean handle(Thing h, Event e) {
      int time = e.getStat("Time");
      Hero.action(h, time);
      Being.recover(h, time);

      return false;
    }
Example #2
0
  public static Thing createHero(String name, String race, String profession) {

    Thing h = createBaseHero(race);
    Game.instance().initialize(h);

    if ((name == null) || (name.equals(""))) name = "Tester";
    setHeroName(h, name);

    // Debug mode modifications
    if (Game.isDebug()) {
      addDebugModifications(h);
    }

    // Race Modifications
    applyRace(h, race);

    // Professions
    applyProfession(h, profession);

    // Bonus items based on skills
    applyBonusItems(h);

    // set up HPS and MPS
    h.set(RPG.ST_HPSMAX, h.getBaseStat(RPG.ST_TG) + RPG.d(6));
    h.set(RPG.ST_MPSMAX, h.getBaseStat(RPG.ST_WP) + RPG.d(6));

    h.set(RPG.ST_HPS, h.getStat(RPG.ST_HPSMAX));
    h.set(RPG.ST_MPS, h.getStat(RPG.ST_MPSMAX));

    Being.utiliseItems(h);

    Wish.makeWish("id", 100);

    // score starts at zero
    h.set("Score", 0);

    // religion
    ArrayList gods = Gods.getPossibleGods(h);
    int gl = gods.size();
    if (gl > 0) {
      h.set("Religion", gods.get(RPG.r(gl)));
    } else {
      Game.warn("No religion available for " + race + " " + profession);
    }

    createHeroHistory(h);

    // performance improvement with flattened properties
    h.flattenProperties();

    return h;
  }
Example #3
0
  /*
   * Gives a number of experience points to the hero
   */
  public static void gainExperience(int x) {
    Thing h = Game.hero();
    // if (QuestApp.debug) Game.warn("You gain "+x+" experience points");
    int exp = h.getBaseStat(RPG.ST_EXP) + x;
    int level = h.getBaseStat(RPG.ST_LEVEL);

    int requiredForNextLevel = calcXPRequirement(level + 1);
    while (exp >= requiredForNextLevel) {
      if (level < 50) {
        Being.gainLevel(h);
        exp -= requiredForNextLevel;
        level++;
        requiredForNextLevel = calcXPRequirement(level + 1);
      } else {
        exp = requiredForNextLevel - 1;
      }
    }
    h.set(RPG.ST_EXP, exp);
  }
Example #4
0
  public static void createHeroHistory(Thing h) {
    StringBuffer sb = new StringBuffer();

    ///////////////
    // Birth-day
    Calendar today = Calendar.getInstance();
    int day = today.get(Calendar.DAY_OF_MONTH);
    int month = today.get(Calendar.MONTH) + 1;
    String birthDay = (day) + "/" + (month);
    String dayString = Text.ordinal(day);
    String monthString = months[month];

    String r = h.getString("Race");
    sb.append(
        "You are born "
            + (Text.isVowel(r.charAt(0)) ? "an" : "a")
            + " "
            + r
            + " on the "
            + dayString
            + " of "
            + monthString
            + ". ");

    if (birthDay.equals("14/2")) {
      sb.append("Everyone agreed you were a charming baby. ");
      h.incStat("CH", RPG.d(6));
      h.incStat(Skill.SEDUCTION, 1);
    }

    if (birthDay.equals("1/1")) {
      sb.append("A bright star shone in the sky when you were born. ");
      h.incStat("WP", RPG.d(6));
    }

    sb.append("\n\n");

    //////////////////
    // childhood
    switch (RPG.d(7)) {
      case 1:
        sb.append("You had an unhappy childhood, finding it hard to relate to your peers.");
        h.incStat("WP", RPG.d(3));
        h.incStat("CH", -1);
        break;
      case 2:
        sb.append("You had a happy childhood, with supportive parents who taught you well.");
        h.incStat("IN", RPG.d(3));
        h.incStat("CH", -1);
        break;
      case 3:
        sb.append(
            "You were always getting into trouble as a child, but somehow everything seemed to work out for you. Wise elders were convinced that fortune favoured you. ");
        h.incStat("Luck", 5);
        break;
      case 4:
        sb.append(
            "You enjoyed playing outdoors as a child, and excelled in particular at sports. Your peers developed a healthy respect for your talents.");
        h.incStat(Skill.ATHLETICS, 1);
        h.incStat("CH", RPG.d(4));
        h.incStat("IN", -2);
        break;
      case 5:
        sb.append(
            "You were badly behaved as a child. You bullied smaller children relentlessly. You came to lead an impressive gang, though they followed you more out of fear than respect.");
        h.incStat("CH", -1);
        h.incStat("IN", -3);
        h.incStat("ST", 2);
        break;
      default:
        sb.append("You had an uneventful childhood, and yearned for adventure.");
        break;
    }
    sb.append("\n\n");

    /////////////
    // religion
    String god = h.getString("Religion");
    sb.append("You were brough up to worship " + god + ". ");
    switch (RPG.d(5)) {
      case 1:
        sb.append(
            "You avoided religious ceremonies, as you disliked your priest intensely. You even came to feel that he had laid a curse upon you. ");
        h.incStat("Luck", -4);
        break;
      case 2:
        sb.append(
            "You were extremely devout. It caused you great anguish because you never felt that "
                + god
                + " was truly close to you. ");
        h.incStat("WP", 1);
        h.incStat("CH", -1);

        break;
      case 3:
        sb.append(
            "You were extremely devout, and your priest praised you for having earnt the blessing of "
                + god
                + ". ");
        h.incStat("Luck", 4);
        h.incStat(RPG.ST_FATE, 1);
        break;
      default:
        sb.append(
            "You were not particularly devout, but still felt that "
                + god
                + " would protect you. ");
        break;
    }
    sb.append(Gods.get(god).getString("UpbringingText") + " ");
    sb.append("\n\n");

    ////////////////
    // growing up
    switch (RPG.d(5)) {
      case 1:
        sb.append(
            "As you grew up, you felt that you were destined for greatness. Everyone else thought that you were merely arrogant. ");
        h.incStat(RPG.ST_SKILLPOINTS, 1);
        h.incStat("CH", -3);
        break;
      case 2:
        sb.append(
            "As you grew up, you found yourself with the remarkable ability to learn creative skills. You had a tendency to dedicate too much time to creative pursuits at the expense of other activities. ");
        h.incStat(
            RPG.pick(new String[] {Skill.SMITHING, Skill.PAINTING, Skill.MUSIC, Skill.COOKING}), 1);
        h.incStat("ST", -1);
        h.incStat("IN", -1);
      case 3:
        sb.append(
            "Later in your youth, you fell hopelessly in love. Sadly, this was not returned. Heartbroken, you spent countless days wandering alone trying to fathom the meaning of life. ");
        h.incStat("CH", -1);
        h.incStat("ST", -1);
        h.incStat("IN", 2);
        h.incStat(Skill.PERCEPTION, 1);
        break;
      default:
        sb.append(
            "You grew up without any particularly great events shaping your life. But you still knew that one day you would set out to achieve greatness. ");
        break;
    }
    sb.append("\n\n");

    /////////////
    // training
    String p = h.getString("Profession");
    sb.append(
        "Determined to make something of your life, you began your "
            + p
            + " training as soon as you were old enough. ");
    switch (RPG.d(5)) {
      default:
        sb.append(
            "You showed a good aptitude for your chosen career, and before too long your tutor proclaimed you as a fully trained "
                + p
                + ".");
        break;
    }
    sb.append("\n\n");

    // ensure all stats are >=1
    String[] sks = Being.statNames();
    for (int i = 0; i < sks.length; i++) {
      if (h.getStat(sks[i]) <= 0) {
        h.set(sks[i], 1);
      }
    }

    h.set("HeroHistory", sb.toString());
  }