/
Field.java
executable file
·195 lines (164 loc) · 4.63 KB
/
Field.java
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import java.util.*;
import java.awt.*;
class Field
{
static final int FRAME_WIDTH = 600;
static final int FRAME_HEIGHT = 800;
static final int WIDTH = 400;
static final int HEIGHT = 600;
static final int START_X = 100;
static final int START_Y = 100;
static final int MAX_SIGHT = 3000;
static final double SPEED = 2.0;
static final int TURN_BUFFER = 400;
static final int PASS_BUFFER = 200;
static final int NUM_TURNS = 50;
static final double BARRIER_PROB = .1;
static final int BARRIER_HEIGHT = 150;
static final int BARRIER_BUFFER = 3;
static final int START_MISSIONS = 10;
static final int MISSION_LENGTH = 20;
static final int MISSION_BUFFER = 5;
Screen screen;
double playerX, playerY, playerZ;
double turn;
int numMissions;
int neededMissions;
int missionBuffer;
int barrierBuffer;
int turnIndex;
Turn[] centerHinges;
boolean up, down, left, right;
boolean crashed;
Field(Screen screen_)
{
screen = screen_;
playerX = 0.0;
playerY = 500.0;
playerZ = 1.0;
turn = 0.0;
numMissions = 0;
neededMissions = START_MISSIONS;
turnIndex = 0;
centerHinges = new Turn[NUM_TURNS];
centerHinges[0] = centerHinges[1] = new Turn(0, 0, 0, 0);
for (int i = 2; i < NUM_TURNS; i++)
createTurn(i);
up = down = left = right = false;
crashed = false;
}
int playerX()
{
return (int)playerX;
}
int playerY()
{
return (int)playerY;
}
int playerZ()
{
return (int)playerZ;
}
Polygon region(int index)
{
Polygon region = new Polygon();
addPoint2D(region, leftHinge(index));
addPoint2D(region, leftHinge(index + 1));
addPoint2D(region, rightHinge(index + 1));
addPoint2D(region, rightHinge(index));
return region;
}
Point2D leftHinge(int index)
{
Turn turn = centerHinges[index];
double angle = (turn.angle + turn.prevAngle) / 2 + Math.PI / 2;
double x = turn.x - WIDTH / 2 * Math.sin(angle);
double z = turn.z - WIDTH / 2 * Math.cos(angle);
return new Point2D(x, z);
}
Point2D rightHinge(int index)
{
Turn turn = centerHinges[index];
double angle = (turn.angle + turn.prevAngle) / 2 + Math.PI / 2;
double x = turn.x + WIDTH / 2 * Math.sin(angle);
double z = turn.z + WIDTH / 2 * Math.cos(angle);
return new Point2D(x, z);
}
void act()
{
if (crashed) return;
if (missionBuffer == 0)
setMissions();
playerZ += SPEED * Math.cos(turn);
playerX += SPEED * Math.sin(turn);
if (!region(1).contains(playerX, playerZ))
{
for (int i = 0; i < NUM_TURNS - 1; i++)
centerHinges[i] = centerHinges[i + 1];
createTurn(NUM_TURNS - 1);
if (!region(1).contains(playerX, playerZ))
crash();
turnIndex++;
if (missionBuffer > 0)
missionBuffer--;
if (barrierBuffer > 0)
barrierBuffer--;
}
if (playerY + 100 >= centerHinges[3].barrierY
&& playerY + 100 <= centerHinges[3].barrierY + BARRIER_HEIGHT)
{
crash();
}
if (up && playerY > START_Y + 50)
playerY--;
if (down && playerY < START_Y + HEIGHT - 150)
playerY++;
if (left)
turn -= .005;
if (right)
turn += .005;
}
void crash()
{
crashed = true;
screen.showMessage(36, 300, "YOU LOSE.");
Soundtrack.play("explosion.wav");
}
private void createTurn(int index)
{
double dist = 100;
double newTurn = (index == NUM_TURNS - 1 && Math.random() < .1 ? Math.random() * 2 - 1 : 0);
Turn prev = centerHinges[index - 1];
double newX = prev.x + dist * Math.sin(prev.angle);
double newZ = prev.z + dist * Math.cos(prev.angle);
int barrierY = (index == NUM_TURNS - 1 && barrierBuffer == 0 && Math.random() < BARRIER_PROB ?
(int)(Math.random() * (HEIGHT - BARRIER_HEIGHT)) + START_Y : -1);
if (barrierY != -1)
barrierBuffer = BARRIER_BUFFER;
centerHinges[index] = new Turn(newX, newZ, prev.angle + newTurn, prev.angle, barrierY);
}
private void setMissions()
{
if (turnIndex == 0)
{
screen.showMessage(24, 40, "YOU NEED " + neededMissions + " MISSIONS");
missionBuffer = MISSION_BUFFER;
}
if ((turnIndex + 3) % MISSION_LENGTH == 0)
{
numMissions++;
screen.showMessage(24, 40, "YOU HAVE " + numMissions, "OUT OF " + neededMissions + " MISSIONS");
missionBuffer = MISSION_BUFFER;
}
if (Math.random() < .001 * Math.pow(.1, neededMissions - numMissions - 3))
{
neededMissions += 5;
screen.showMessage(24, 40, "THE NUMBER OF MISSIONS", "HAS BEEN RAISED TO " + neededMissions);
missionBuffer = MISSION_BUFFER;
}
}
private void addPoint2D(Polygon po, Point2D p)
{
po.addPoint((int)p.x, (int)p.z);
}
}