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Oneup.java
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Oneup.java
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import greenfoot.*;
/**
* Write a description of class Oneup here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Oneup extends Powerup
{
/**
* Act - do whatever the Oneup wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
GreenfootSound oneUpSound = new GreenfootSound("oneUp.wav");
//MinionContext minion = MinionContext.getInstanceCurrentState(getWorld());
public void act()
{
setpower();
boost();
checkHit();// Add your action code here.
}
public void boost()
{
if(getWorld() instanceof MyWorld && counter% 4 ==0)
{
setImage(lifepower);
counter++;
}
}
private void checkHit()
{
AllMinionState m = (AllMinionState) getOneIntersectingObject(AllMinionState.class);
SWorld sWorld = (SWorld)getWorld();
if(m != null)
{
oneUpSound.play();
CollectPoints cp = new CollectPoints();
cp.collectLives(1);
if (getWorld() instanceof MyWorld)
{
MyWorld myWorld = (MyWorld)sWorld;
myWorld.updatePointScoreboard();
}
getWorld().removeObject(this);
}
}
}