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FirebaseUI for Android — UI Bindings for Firebase

FirebaseUI is an open-source library for Android that allows you to quickly connect common UI elements to the Firebase database for data storage, allowing views to be updated in realtime as they change, and providing simple interfaces for common tasks like displaying lists or collections of items.

A compatible FirebaseUI client is also available for iOS.

Using the library in your Android app

To use the FirebaseUI library in our project, we need to do a few things:

  1. Add the library to the list of dependencies of our project
  2. Create a class to represent the properties of our objects, as they are stored into the database
  3. Create a custom list adapter to map from Firebase to Android

The FirebaseUI library is most prominent in step 3. But first we have to add it to our project.

Adding the library to your project

If your Android app already uses Firebase, you have added a dependency to the Firebase SDK to your dependencies. In this step we'll add the FirebaseUI library as another dependency.

Open module settings Current dependencies Find library Updated dependencies

You can also add the library dependency directly to your app's gradle.build file:

Added to gradle.build

After the project is synchronized, we're ready to start using Firebase functionality in our app.

Creating a model class

In your app, create a class that represents the data from Firebase that you want to show in the ListView.

So say we have these chat messages in our Firebase database:

Chat messages in dashboard

We can represent a chat message with this Java class:

public class ChatMessage {
    String message;
    String name;

    public ChatMessage() {
    }

    public ChatMessage(String name, String message) {
        this.message = message;
        this.name = name;
    }

    public String getMessage() {
        return message;
    }

    public String getName() {
        return name;
    }
}

A few things to note here:

  • the field have the exact same name as the properties in Firebase. This allows Firebase to automatically map the properties to these fields.
  • there is a default (parameterless constructor) that is necessary for Firebase to be able to create a new instance of this class
  • there is a convenience constructor that takes the member fields, so that we easily create a fully initialized ChatMessage in our app
  • the getMessage and getName methods are so-called getters and follow a JavaBean pattern

A little-known feature of Firebase for Android is that you can pass an instance of this ChatMessage class to setValue():

Firebase ref = new Firebase("https://nanochat.firebaseio.com/");
ChatMessage msg = new ChatMessage("puf", "Hello FirebaseUI world!");
ref.push().setValue(msg);

The Firebase Android client will read the values from the msg and write them into the properties of the new child in the database.

Conversely, we can read a ChatMessage straight from a DataSnapshot in our event handlers:

ref.limitToLast(5).addValueEventListener(new ValueEventListener() {
    @Override
    public void onDataChange(DataSnapshot snapshot) {
        for (DataSnapshot msgSnapshot: snapshot.getChildren()) {
            ChatMessage msg = msgSnapshot.getValue(ChatMessage.class);
            Log.i("Chat", chat.getName()+": "+chat.getMessage());
        }
    }
    @Override
    public void onCancelled(FirebaseError firebaseError) {
        Log.e("Chat", "The read failed: " + firebaseError.getMessage());
    }
});

In the above snippet we have a query for the last 5 chat messages. Whenever those change (i.e. when an new message is added) we get the ChatMessage objects from the DataSnapshot with getValue(ChatMessage.class). The Firebase Android client will then read the properties that it got from the database and map them to the fields of our ChatMessage class.

But when we build our app using FirebaseUI, we often won't need to register our own EventListener. The FirebaseListAdapter takes care of that for us.

Subclassing the FirebaseListAdapter

Look up the ListView

We'll assume you've already added a ListView to your layout and have looked it up in the onCreate method of your activity:

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);

    ListView messagesView = (ListView) findViewById(R.id.messages_list);
}

Set up connection to Firebase

First we'll tell Firebase that we intend to use it in this activity and set up a reference to the database of chat message.

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);

    ListView messagesView = (ListView) findViewById(R.id.messages_list);

    Firebase.setAndroidContext(this);
    Firebase ref = new Firebase("https://nanochat.firebaseio.com");
}

Create custom FirebaseListAdapter subclass

Next, we need to create a subclass of the FirebaseListAdapter with the correct parameters and implement its populateView method:

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);

    ListView messagesView = (ListView) findViewById(R.id.messages_list);

    Firebase.setAndroidContext(this);
    Firebase ref = new Firebase("https://nanochat.firebaseio.com");

    mAdapter = new FirebaseListAdapter<ChatMessage>(this, ChatMessage.class, android.R.layout.two_line_list_item, ref) {
        @Override
        protected void populateView(View view, ChatMessage chatMessage) {
            ((TextView)view.findViewById(android.R.id.text1)).setText(chatMessage.getName());
            ((TextView)view.findViewById(android.R.id.text2)).setText(chatMessage.getMessage());

        }
    };
    messagesView.setListAdapter(mAdapter);
}

In this last snippet we create a subclass of FirebaseListAdapter. We tell is that it is of type <ChatMessage>, so that it is a type-safe collection. We also tell it to use ChatMessage.class when reading messages from the database. Next we say that each message will be displayed in a android.R.layout.two_line_list_item, which is a built-in layout in Android that has two TextView elements under each other. Then we say that the adapter belongs to this activity and that it needs to monitor the data location in ref.

We also have to override the populateView() method, which is abstract in the FirebaseListAdapter. The FirebaseListAdapter will call our populateView method for each ChatMessage it finds in the database. It passes us the ChatMessage and a View, which is an instance of the android.R.layout.two_line_list_item we specified in the constructor. So what we do in our subclass is map the fields from chatMessage to the correct TextView controls from the view. The code is a bit verbose, but hey... that's Java and Android for you.

Clean up when the activity is destroyed

Finally, we need to clean up after ourselves. When the activity is destroyed, we need to call release() on the ListAdapter so that it can stop listening for changes in the Firebase database.

@Override
protected void onDestroy() {
    super.onDestroy();
    mAdapter.cleanup();
}

Sending chat messages

Remember when we showed how to use the ChatMessage class in setValue(). We can now use that in our activity to allow sending a message:

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);

    ListView messagesView = (ListView) findViewById(R.id.messages_list);

    Firebase.setAndroidContext(this);
    Firebase ref = new Firebase("https://nanochat.firebaseio.com");

    mAdapter = new FirebaseListAdapter<ChatMessage>(this, ChatMessage.class, android.R.layout.two_line_list_item, ref) {
        @Override
        protected void populateView(View view, ChatMessage chatMessage) {
            ((TextView)view.findViewById(android.R.id.text1)).setText(chatMessage.getName());
            ((TextView)view.findViewById(android.R.id.text2)).setText(chatMessage.getMessage());
        }
    };
    setListAdapter(mAdapter);

    final EditText mMessage = (EditText) findViewById(R.id.message_text);
    findViewById(R.id.send_button).setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View v) {
            mRef.push().setValue(new ChatMessage("puf", mMessage.getText().toString()));
            mMessage.setText("");
        }
    });
}

@Override
protected void onDestroy() {
    super.onDestroy();
    mAdapter.cleanup();
}

Et voila: a minimal, yet fully functional, chat app in about 30 lines of code. Not bad, right?

Using a RecyclerView

RecyclerView is the new preferred way to handle potentially long lists of items. Since Firebase collections can contain many items, there is an FirebaseRecyclerViewAdapter too. Here's how you use it:

  1. Create a custom ViewHolder class
  2. Create a custom subclass FirebaseListAdapter

The rest of the steps is the same as for the FirebaseListAdapter above, so be sure to read that first.

Create a custom ViewHolder

A ViewHolder is similar to container of a ViewGroup that allows simple lookup of the sub-views of the group. If we use the same layout as before (android.R.layout.two_line_list_item), there are two TextViews in there. We can wrap that in a ViewHolder with:

private static class ChatMessageViewHolder extends RecyclerView.ViewHolder {
    TextView messageText;
    TextView nameText;

    public ChatMessageViewHolder(View itemView) {
        super(itemView);
        nameText = (TextView)itemView.findViewById(android.R.id.text1);
        messageText = (TextView) itemView.findViewById(android.R.id.text2);
    }
}

There's nothing magical going on here; we're just mapping numeric IDs and casts into a nice, type-safe contract.

Create a custom FirebaseRecyclerAdapter

Just like we did for FirebaseListAdapter, we'll create an anonymous subclass for our ChatMessages:

    RecyclerView recycler = (RecyclerView) findViewById(R.id.messages_recycler);
    recycler.setHasFixedSize(true);
    recycler.setLayoutManager(new LinearLayoutManager(this));

    mAdapter = new FirebaseRecyclerViewAdapter<ChatMessage, ChatMessageViewHolder>(ChatMessage.class, android.R.layout.two_line_list_item, ChatMessageViewHolder.class, mRef) {
        @Override
        public void populateViewHolder(ChatMessageViewHolder chatMessageViewHolder, ChatMessage chatMessage) {
            chatMessageViewHolder.nameText.setText(chatMessage.getName());
            chatMessageViewHolder.messageText.setText(chatMessage.getMessage());
        }
    };
    recycler.setAdapter(mAdapter);

Like before, we get a custom RecyclerView populated with data from Firebase by setting the properties to the correct fields.

Installing locally

You can get the latest released version of FirebaseUI from Maven Central.

Alternatively, you can download the latest release from the Releases tab on the Github repo and install it into your local Maven repository with:

mvn install:install-file -Dfile=/path/to/library-debug.aar -DgroupId=com.firebase -DartifactId=firebase-ui -Dversion=0.1.0 -Dpackaging=aar

Deployment

To get the build server ready to build FirebaseUI-Android

  • Install a JDK (if it's not installed yet):

  • sudo apt-get install default-jdk

  • Run ./gradlew (which will install gradle if it's not yet installed)

  • Install the Android SDK tool for Linux

  • wget http://dl.google.com/android/android-sdk_r22.0.5-linux.tgz

  • tar -xvzf android-sdk_r22.0.5-linux.tgz

  • Add the android SDK path to .bashrc:

  • export ANDROID_HOME=~/android-sdk-linux/

  • export PATH=$PATH:~/android-sdk-linux/tools

  • Install the Android SDK needed for FirebaseUI

  • android update sdk -u

  • android list sdk --all

  • android update sdk -u --all --filter platform-tools,android-22,extra-android-support

  • android update sdk --no-ui --filter extra

  • The Android aapt tool is 32-bit only. If the machine is 64-bit, we'll need to install some compatibility libraries:

  • uname -a

  • Linux puf 3.16.0-45-generic #60~14.04.1-Ubuntu SMP Fri Jul 24 21:16:23 UTC 2015 x86_64 x86_64 x86_64 GNU/Linux

  • sudo apt-get install lib32stdc++6

  • sudo apt-get install lib32z1

  • Run ./gradlew to ensure it loads/parses the project

  • Now run a build ./gradlew build

  • Set up for signing and uploading the aar

  • vi ~/.gradle/gradle.properties signing.keyId=94B86DB8 signing.password=PrivateKeyPassword signing.secretKeyRingFile=/path/to/gpg/secring.gpg

    sonatypeRepo=https://oss.sonatype.org/service/local/staging/deploy/maven2/ sonatypeUsername=YourSonatypeJiraUsername sonatypePassword=YourSonatypeJiraPassword

to build a release

  • build the project in Android Studio or with Gradle
  • this generates the main binary: library/build/outputs/aar/library-debug.aar
  • open the Gradle projects tab, by clicking the tiny gradle tab on the right (or View > Tool Windows > Gradle)
  • select :library > Tasks > other > bundleReleaseJavadoc
  • this generates the javadoc: library/build/outputs/library-javadoc.jar

to deploy a build to your local maven repo

mvn install:install-file -Dfile=/path/to/library-debug.aar -DgroupId=com.firebaseui -DartifactId=firebase-ui -Dversion=0.1.0 -Dpackaging=aar

Don't forget to update the path and the version number in the command.

to tag a release on Github

  • ensure that all your changes are on master and that your local build is on master
  • ensure that the correct version number is in both library/build.gradle and library/pom.xml

to deploy a release to Maven Central

  • log onto the build box
  • checkout and update the master branch
  • ./release.sh to build the library and update maven
  • close/release the repository from sonatype

Contributing to FirebaseUI

Contributor License Agreements

We'd love to accept your sample apps and patches! Before we can take them, we have to jump a couple of legal hurdles.

Please fill out either the individual or corporate Contributor License Agreement (CLA).

Follow either of the two links above to access the appropriate CLA and instructions for how to sign and return it. Once we receive it, we'll be able to accept your pull requests.

Contribution Process

  1. Submit an issue describing your proposed change to the repo in question.
  2. The repo owner will respond to your issue promptly.
  3. If your proposed change is accepted, and you haven't already done so, sign a Contributor License Agreement (see details above).
  4. Fork the desired repo, develop and test your code changes.
  5. Ensure that your code adheres to the existing style of the library to which you are contributing.
  6. Ensure that your code has an appropriate set of unit tests which all pass.
  7. Submit a pull request and cc @puf or @mcdonamp

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