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jokemon (Java + Pokemon)

This project was a set of two games (Peaches and Cream) made as a super project in high school by four devs. The code is awful, but I decided to host it so that people can help make it better! NOTE: I plan on running the project through IntelliJ in early April 2014 to get some free refactoring. :)

Website and Downloads

Website is dead :( Trailer

Individual versions (v1.1):

How to Run

Within the project directory:

javac *.java
java JokemonDriver

It now builds and runs! View the batch file in the project root if you wish to run the project with more heap space.

Controls

Try using the following in various scenarios:

  • Arrow Keys
  • Spacebar
  • Escape Key
  • Enter

Original Developers

###Camtendo

  • Project Lead
  • Battle Engine
  • Resource Loading
  • File Security (anti-cheat)
  • Overworld Physics Engine
  • Pokemon Programming
  • Trading Logic
  • Dialogue
  • Music Selection
  • Sound
  • Sprite Selection
  • Minigame Implementation
  • Plot

###Justinian

  • Main Programmer
  • Battle Engine
  • Graphic Organizer
  • Dialogue
  • Music Selection
  • Map Design
  • Map Programmer
  • Item Designer and Programmer
  • Window Management

###Patches

  • Testing Lead
  • Original Overworld Programmer
  • Minigame Implementation

###Wasabi Sause

  • Pokedex Design and Implementation

Testers

  • Chris Hand (Lead)
  • Patches (Lead)
  • Sam Eiserman
  • Karl Smith
  • Trevor Jackson
  • Kevin Hanna
  • Brian Healy
  • Jedd Patterson
  • Devin Freese

Changelog (Before Github)

Version 1.1

  • Updated Pokeball sprites
  • Updated Trade Background
  • Fixed several glitches
  • Added Moonstone to lighthouse and mart
  • Added Elixirs and Ethers to high tier marts
  • Changed Battlewindow Graphics slightly
  • Fixed major TM 0 glitch

Release Candidate 1

  • Fixed Sprites that didn't appear (contained special characters)
  • Added Pokedex registration for Pokemon that evolved via Evo Stone
  • Hopefully Permanently fixed Pokedex Images
  • Display all areas of Pokemon
  • New Badge Sprites (Courtesy of Justin's girlfriend)
  • Fixed misprint of stats
  • Fully blocked off Binary City from Route 1
  • Fixed Heal overflow and recalculations
  • Added Town Map
  • Fixed "Surfbike" glitch
  • Moved Jimmy to correct spot in Args Harbor Gym
  • Fixed infinite loop from self damage while awayFromBattle
  • Added Mewtrix
  • Added Credits
  • Fixed Intville encounters glitch
  • Fixed multiple maps
  • Got rid of the blue box around the badges
  • Fixed being able to get around bariers

Version 0.4

  • Will begin considering release candidates.
  • Added bonus Donation features
  • Fixed duplicate "Champions Walk" and removed Victory Road in Fly Menu
  • Added Battle Tower. Fully Functional.
  • Added Boosts to trainers after beating the Elite 4 and Joe
  • Added Super Rod to the MegaMart
  • Fixed NullPointer from exiting pause menu while toggling
  • Fully implemented MegaMart
  • Fixed purchase of TMs
  • Hopefully fixed overflow selling of items. Doubtful.
  • More miscellaneous bug fixes

Version 0.3

  • Can play game to completion. Hopefully.
  • Pokemon that evolve via trade really evolve. Promise.
  • Extended tile range so that all tiles are drawn
  • Fixed Effort Value overflow (Your Pokemon will be WAY stronger now)
  • Added method to set Pokemon stats to max (Debug only)
  • Removed Escape Rope from game and added Omega Ball
  • Added people to J Inc Building
  • Added people to Java Hideout
  • Added Type Display for Pokemon in party
  • Added Level Display on PC
  • Enabled Mega Mart...sorta. Talk to first floor lady.
  • Miscellaneous Sign fixes

Version 0.2

  • Pokemon that evolve via trade now evolve
  • Strength now works on boulders
  • Fixed "Phantom Bicycle Glitch"
  • Introduced Supply and Demand to shops
  • Fixed battle stages reset
  • Fixed BattleWindow Lowercase font (Justin has the code) (Justin has fixed it)
  • Fixed Pokedex Image import
  • Added a few Pokedex Areas
  • Fixed Multi-Turn moves possibly dealing 0 damage
  • Fixed infinite repels
  • Fixed poison text bug
  • Fixed being able to walk around with a team of 6 fainted Pokemon
  • Blocked route 0 partially until you get the first badge
  • SAVE AND REBOOT GAME AFTER MUSIC CUTS OUT. DUE TO EXCEEDED JAVA HEAP.
  • Fixed Pokedex typographical errors
  • Fixed random NullPointerExceptions from BattleWindow
  • Added Hotkeys to item menu
  • Fixed Rival's house signboard
  • Pokemon are healed prior to Gym Leader Battle
  • Added remaining TMs to shops
  • Changed TM costs to be relative
  • Made Experience All buyable and sellable (Costs 50000)
  • Fixed Streamreader transfers
  • Fixed Enumville transfers
  • Fixed random Enumville battle
  • Can now surf in caves
  • Fixed "superhappyfuntime"
  • Fixed item icon
  • Fixed Auto-HM usage by trading (Cheaters!)

Version 0.1

  • Fixed Leech Seed bug on Pokemon with lower than 16 HP
  • Fixed Nurse Joy tile png names
  • Began inclusion of all pictures with jar to run it
  • Altered Catch rate Algorithm (Made easier)
  • Enhanced SMART AI
  • Modified Pokemon nickname method (10 chars or less)
  • Added prompt for 7 character names in beginning
  • Increased Rival Pokemon level correctly
  • Fixed loading of Pokemon images in Pokedex
  • Fixed fatal CLASS CAST EXCEPTION in BattleWindow
  • Fixed ability to fight Jenny without seeing Babb
  • Disabled Cartographer Mode for Non-Developers
  • Edited Run Away Algorithm for easier fleeing (Cowards :P)
  • Fixed Poison drawing

Version 0.0.1 Released April 26

  • Base Version

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A fully featured Pokemon game a team of 4 guys made in high school.

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