/**
  * Returns the Point where Windows should be centered. It is recommended that centered Windows be
  * checked to ensure they fit within the available display area using getMaximumWindowBounds().
  *
  * @return the point where Windows should be centered
  * @exception HeadlessException if isHeadless() returns true
  * @see #getMaximumWindowBounds
  * @since 1.4
  */
 public Point getCenterPoint() throws HeadlessException {
   // Default implementation: return the center of the usable bounds of the
   // default screen device.
   Rectangle usableBounds = SunGraphicsEnvironment.getUsableBounds(getDefaultScreenDevice());
   return new Point(
       (usableBounds.width / 2) + usableBounds.x, (usableBounds.height / 2) + usableBounds.y);
 }
Ejemplo n.º 2
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 private void deactivateDisplayListener() {
   final GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
   ((SunGraphicsEnvironment) ge).removeDisplayChangedListener(this);
 }
 /**
  * Returns the maximum bounds for centered Windows. These bounds account for objects in the native
  * windowing system such as task bars and menu bars. The returned bounds will reside on a single
  * display with one exception: on multi-screen systems where Windows should be centered across all
  * displays, this method returns the bounds of the entire display area.
  *
  * <p>To get the usable bounds of a single display, use <code>GraphicsConfiguration.getBounds()
  * </code> and <code>Toolkit.getScreenInsets()</code>.
  *
  * @return the maximum bounds for centered Windows
  * @exception HeadlessException if isHeadless() returns true
  * @see #getCenterPoint
  * @see GraphicsConfiguration#getBounds
  * @see Toolkit#getScreenInsets
  * @since 1.4
  */
 public Rectangle getMaximumWindowBounds() throws HeadlessException {
   // Default implementation: return the usable bounds of the default screen
   // device.  This is correct for Microsoft Windows and non-Xinerama X11.
   return SunGraphicsEnvironment.getUsableBounds(getDefaultScreenDevice());
 }