Ejemplo n.º 1
0
    protected Result run() {
      getConnection().getCacheControl(null).flushSchemaCache();
      IntegerProperty monLimit = MondrianProperties.instance().ResultLimit;
      int oldLimit = monLimit.get();
      try {
        monLimit.set(this.resultLimit);
        Result result = executeQuery(query, con);

        // Check the number of positions on the last axis, which is
        // the ROWS axis in a 2 axis query.
        int numAxes = result.getAxes().length;
        Axis a = result.getAxes()[numAxes - 1];
        final int positionCount = a.getPositions().size();
        assertEquals(rowCount, positionCount);
        return result;
      } finally {
        monLimit.set(oldLimit);
      }
    }
Ejemplo n.º 2
0
  /**
   * Checks that one can veto a property change.
   *
   * @param persistent Whether to make strong references to triggers, to prevent them from being
   *     garbage collected
   * @param save Whether to keep a pointer to each trigger on the stack, to prevent them from being
   *     garbage collected
   */
  private void checkVetoChangeValue(final boolean persistent, boolean save) throws Exception {
    final MyProperties props = new MyProperties();
    String path = "test.mondrian.properties.veto.change.value";
    IntegerProperty intProp = new IntegerProperty(props, path, -1);

    assertTrue("Check property value NOT false", (intProp.get() == -1));

    // now explicitly set the property
    props.setProperty(path, "-1");

    String v = props.getProperty(path);
    assertTrue("Check property value is null", (v != null));

    assertTrue("Check property value is -1", (Integer.decode(v).intValue() == -1));

    final State3 state = new State3();
    state.callCounter = 0;

    // Add a trigger. Keep it on the stack to prevent it from being
    // garbage-collected.
    final Trigger trigger1 =
        new Trigger() {
          public boolean isPersistent() {
            return persistent;
          }

          public int phase() {
            return Trigger.PRIMARY_PHASE;
          }

          public void execute(Property property, String value) {
            state.triggerCalled = true;
            state.triggerValue = value;
          }
        };
    intProp.addTrigger(trigger1);
    SoftReference<Trigger> ref1 = new SoftReference<Trigger>(trigger1);

    final Trigger trigger2 =
        new Trigger() {
          public boolean isPersistent() {
            return persistent;
          }

          public int phase() {
            return Trigger.SECONDARY_PHASE;
          }

          public void execute(Property property, String value) throws VetoRT {
            // even numbers are rejected
            state.callCounter++;
            int ival = Integer.decode(value).intValue();
            if ((ival % 2) == 0) {
              // throw on even
              throw new VetoRT("have a nice day");
            } else {
              // ok
            }
          }
        };
    intProp.addTrigger(trigger2);
    SoftReference<Trigger> ref2 = new SoftReference<Trigger>(trigger2);

    // Holder object prevents triggers from being garbage-collected even
    // if persistent=false.
    Object saver;
    if (save) {
      saver = new Trigger[] {trigger1, trigger2};
    } else {
      saver = "dummy";
    }

    for (int i = 0; i < 10; i++) {
      // reset values
      state.triggerCalled = false;
      state.triggerValue = null;

      boolean isEven = ((i % 2) == 0);

      try {
        props.setProperty(path, Integer.toString(i));

        // If triggers have been gc'ed - only possible if persistent =
        // save = false - then we can't guarantee that state has been
        // changed.
        if (!persistent && !save && ((ref1.get() == null) || (ref2.get() == null))) {
          continue;
        }

        // should only be here if odd
        if (isEven) {
          fail("Did not pass odd number: " + i);
        }
        int val = Integer.decode(state.triggerValue).intValue();

        assertTrue("Odd counter not value", (i == val));
      } catch (Trigger.VetoRT ex) {
        // If triggers have been gc'ed - only possible if persistent =
        // save = false - then we can't guarantee that state has been
        // changed.
        if (!persistent && !save && ((ref1.get() == null) || (ref2.get() == null))) {
          continue;
        }

        // Trigger rejects even numbers so if even its ok
        if (!isEven) {
          fail("Did not reject even number: " + i);
        }
        int val = Integer.decode(state.triggerValue).intValue();

        // the property value was reset to the previous value of "i"
        // so we add "1" to it to get the current value.
        if (i != (val + 1)) {
          fail("Even counter not value plus one: " + i + ", " + val);
        }
      }
    }

    // Refer to the saver object at the end of the routine so that it
    // cannot be garbage-collected. (Some VMs try to be smart.)
    assertTrue(saver != null);
  }