/** Adds the buttons (and other controls) to the screen in question. */
  public void initGui() {
    StringTranslate var1 = StringTranslate.getInstance();
    int var2 = 0;
    EnumOptions[] var3 = enumOptions;
    int var4 = var3.length;

    for (int var5 = 0; var5 < var4; ++var5) {
      EnumOptions var6 = var3[var5];
      int var7 = this.width / 2 - 155 + var2 % 2 * 160;
      int var8 = this.height / 6 + 21 * (var2 / 2) - 10;

      if (!var6.getEnumFloat()) {
        this.controlList.add(
            new GuiSmallButton(
                var6.returnEnumOrdinal(), var7, var8, var6, this.settings.getKeyBinding(var6)));
      } else {
        this.controlList.add(
            new GuiSlider(
                var6.returnEnumOrdinal(),
                var7,
                var8,
                var6,
                this.settings.getKeyBinding(var6),
                this.settings.getOptionFloatValue(var6)));
      }

      ++var2;
    }

    this.controlList.add(
        new GuiButton(
            200, this.width / 2 - 100, this.height / 6 + 168 + 11, var1.translateKey("gui.done")));
  }
Ejemplo n.º 2
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  public void b(String s0) {
    StringTranslate stringtranslate = StringTranslate.a();
    String s1 = stringtranslate.a(s0);

    this.a.b(new Packet3Chat(s1));
  }
 /** Translates and formats the given string key with the given arguments. */
 public String translateString(String par1Str, Object... par2ArrayOfObj) {
   return StringTranslate.getInstance().translateKeyFormat(par1Str, par2ArrayOfObj);
 }