/** Displays LoginScreen */
 private void displayLogin() {
   // true
   back.setVisible(true);
   Login.setVisible(true);
   Login2.setVisible(true);
   SmallInput.setVisible(true);
   SmallInput2.setVisible(true);
   SmallInput3.setVisible(true);
   SmallInput4.setVisible(true);
   SmallInput5.setVisible(true);
   CreateNewAccount.setVisible(true);
   Create.setVisible(true);
   username.setVisible(true);
   password.setVisible(true);
   newUsername.setVisible(true);
   newPassword.setVisible(true);
   verifyPassword.setVisible(true);
   loginCreate.setVisible(true);
   loginCreate.setOpaque(false);
   // false
   serversError.setVisible(false);
   Credits.setVisible(false);
   NetworkMode.setVisible(false);
   Online.setVisible(false);
   Lan.setVisible(false);
   Servers.setVisible(false);
   BigInput2.setVisible(false);
   LongInput.setVisible(false);
   LongInput2.setVisible(false);
   Join.setVisible(false);
   Create2.setVisible(false);
   returnToMain.setVisible(false);
   ip.setVisible(false);
   serverName.setVisible(false);
 }
 /** Displays Network screen. */
 private void displayNetworkMode() {
   // true
   NetworkMode.setVisible(true);
   Online.setVisible(true);
   Lan.setVisible(true);
   back.setVisible(true);
   // false
   loginCreate.setVisible(false);
   PlayerVsComp.setVisible(false);
   PlayerVsPlayer.setVisible(false);
   TwoPlayerVsTwoPlayer.setVisible(false);
   Credits.setVisible(false);
   Login.setVisible(false);
   Login2.setVisible(false);
   SmallInput.setVisible(false);
   SmallInput2.setVisible(false);
   SmallInput3.setVisible(false);
   SmallInput4.setVisible(false);
   SmallInput5.setVisible(false);
   CreateNewAccount.setVisible(false);
   Create.setVisible(false);
   username.setVisible(false);
   password.setVisible(false);
   newUsername.setVisible(false);
   newPassword.setVisible(false);
   verifyPassword.setVisible(false);
 }
 /** Displays New game Screen */
 private void displayNewGame() {
   // true
   PlayerVsComp.setVisible(true);
   PlayerVsPlayer.setVisible(true);
   TwoPlayerVsTwoPlayer.setVisible(true);
   back.setVisible(true);
   // false
   gameErrors.setVisible(false);
   StarshipBattleTextStart.setVisible(false);
   BackgroundShip1.setVisible(false);
   BackgroundShip2.setVisible(false);
   NewgameText.setVisible(false);
   InstructionsSmallText.setVisible(false);
   HighscoreText.setVisible(false);
   ExitGameText.setVisible(false);
   Difficulty.setVisible(false);
   Easy.setVisible(false);
   Medium.setVisible(false);
   Hard.setVisible(false);
   NetworkMode.setVisible(false);
   Online.setVisible(false);
   Lan.setVisible(false);
 }
Ejemplo n.º 4
0
 /**
  * The Docker networking mode to use for the containers in the task. The valid values are <code>
  * none</code>, <code>bridge</code>, and <code>host</code>.
  *
  * <p>If the network mode is <code>none</code>, the containers do not have external connectivity.
  * The default Docker network mode is <code>bridge</code>. The <code>host</code> network mode
  * offers the highest networking performance for containers because it uses the host network stack
  * instead of the virtualized network stack provided by the <code>bridge</code> mode.
  *
  * <p>For more information, see <a
  * href="https://docs.docker.com/engine/reference/run/#network-settings" >Network settings</a> in
  * the <i>Docker run reference</i>.
  *
  * @param networkMode The Docker networking mode to use for the containers in the task. The valid
  *     values are <code>none</code>, <code>bridge</code>, and <code>host</code>.
  *     <p>If the network mode is <code>none</code>, the containers do not have external
  *     connectivity. The default Docker network mode is <code>bridge</code>. The <code>host</code>
  *     network mode offers the highest networking performance for containers because it uses the
  *     host network stack instead of the virtualized network stack provided by the <code>bridge
  *     </code> mode.
  *     <p>For more information, see <a href=
  *     "https://docs.docker.com/engine/reference/run/#network-settings" >Network settings</a> in
  *     the <i>Docker run reference</i>.
  * @see NetworkMode
  */
 public void setNetworkMode(NetworkMode networkMode) {
   this.networkMode = networkMode.toString();
 }