private int createProgram(final String vertexSource, final String fragmentSource) {
   final int vertexShader = this.loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
   if (vertexShader == 0) {
     return 0;
   }
   final int pixelShader = this.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
   if (pixelShader == 0) {
     return 0;
   }
   int program = GLES20.glCreateProgram();
   if (program != 0) {
     GLES20.glAttachShader(program, vertexShader);
     this.checkGlError("glAttachShader");
     GLES20.glAttachShader(program, pixelShader);
     this.checkGlError("glAttachShader");
     GLES20.glLinkProgram(program);
     final int[] linkStatus = {0};
     GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
     if (linkStatus[0] != 1) {
       Log.e("DistortionRenderer", "Could not link program: ");
       Log.e("DistortionRenderer", GLES20.glGetProgramInfoLog(program));
       GLES20.glDeleteProgram(program);
       program = 0;
     }
   }
   return program;
 }