Ejemplo n.º 1
0
  public void draw() {
    Graphics g = environment.getScreenHandler().getCurrentGraphics();
    g.clearRect(
        0,
        0,
        environment.getScreenHandler().getWidth(),
        environment.getScreenHandler().getHeight());
    fps.update();
    fps.draw(g, Color.red, 10, 10);
    g.setColor(Color.white);
    g.drawString(model.getInfoString(), 50, 10);
    g.setColor(Color.white);
    if (cheatMode) {
      g.setColor(Color.white);
      g.drawString("CHEATMODE", 80, 10);
    }
    g.setClip(cont.getOffsetX(), cont.getOffsetY(), cont.getDrawingSizeX(), cont.getDrawingSizeY());
    if (model.isInitialized()) {
      model.getMap().draw(g, 0);

      model.getMyCar().draw(g, 0);
      CarDrawInterface cars[] = model.getOpponentCars();
      for (int i = 0; i < cars.length; i++) {
        cars[i].draw(g, 0);
      }
      if (!model.isStarted()) {
        g.setColor(Color.white);
        g.clearRect(50, 50, 400, 150);
        g.drawString("Accellerate to start game", 100, 100);
        if (model.isMultiplayer()) {
          if (model.getNoOfHumanCars() > 1) {
            g.drawString(
                "Currently " + (model.getNoOfHumanCars() - 1) + " other human player(s) connected",
                100,
                120);
          } else {
            g.drawString("Only you and computer contolled cars are connected", 100, 120);
          }
          g.drawString("You can wait for more human players to connect", 100, 140);
        }
      }
    } else {
      g.setColor(Color.white);
      g.clearRect(50, 50, 400, 150);
      g.drawString("Loading game data, please wait...", 100, 100);
    }
  }
 int getFps() {
   return fpsCounter.getFPS();
 }