public void interact(int opt, DSpiresSocket c) { switch (opt) { case 1: c.pSend( "(" + name + ": Who do I look like? I'm the baddest Valkyre this side of the other side of.. whatever it is that we're on one side of."); break; case 2: c.pSend( "(" + name + " puts her large arm around you, drags you to the bar, and makes you buy her a bottle of the most expensive ale!!"); c.updateGold(-25); break; case 3: c.pSend( "(" + name + " slaps you on the back and laughs out loud.\n(" + name + ": Bwahaha! Never heard THAT one before, slim!"); break; case 4: c.pSend( "(As you lean in to kiss Batrade full on the lips, she makes a funny face and pushes you away with one hand. You fall backward onto the floor.\n(" + name + ": Hey! Who gave you permission to defile THESE lips?!"); } }
public void get(DSpiresSocket c) { if (c.inhand == 47) { c.pSend( "(Sir J. looks around to see if anyone's watching and takes the herb. He tastes it and puts it in his pocket.\n(Sir J. gives you 70 gold!"); c.setHands(0); c.updateGold(70); } else c.pSend("(Sir J.: Wts?"); }
public void get(DSpiresSocket c) { if (c.inhand >= c.map.items + 9 && c.inhand <= c.map.items + 16) { c.pSend( "(" + name + ": Wow! Another snail! Thank you! You may have one of my berries.\n(* You pluck a red berry from the tree."); c.setHands(255); return; } c.pSend("(" + name + ": I only like snails."); }
public void get(DSpiresSocket c) { if (state == 0) { if (c.inhand == 165) { c.pSend( "(" + name + ": Oh! Thank you! Just what a girl like me needs! No more lonely days and nights with nobody to talk to! I don't know how I can repay you.. oh yes, my gem, here, take it!"); c.setHands(168); state = 1; return; } } c.pSend("(" + name + ": No thank you."); }
public void interact(int opt, DSpiresSocket c) { switch (opt) { case 1: c.pSend("(" + name + ": I'm Sir J., This fatass next to me is Silent Olaf."); break; case 2: c.pSend( "(" + name + ": Hey, they're medicinal! What are you, a Royal Guard or something? Stop hassling me, man!!"); break; case 3: c.pSend("(You poke Sir J. in the eye. He blinks a few times. Don't abuse Herbs, kids!"); } }
public void get(DSpiresSocket c) { if (state == 0) { if (c.inhand == 153) { c.pSend( "(" + name + ": Thank you so much!!! *gulps down the water* Here, take this grey scroll, it will help protect you on your journeys.\n(" + name + " gives you a grey scroll!"); c.setHands(101); state = 1; } } else { c.pSend("(" + name + ": No thanks, I don't need anything right now."); } }
public void interact(int opt, DSpiresSocket c) { String retval = null; switch (opt) { case 1: retval = "I just love them. They're fun to watch."; break; case 2: retval = "Well they're not so easy to give away, they're like a part of me! Maybe if you bring me another snail."; } if (retval != null) c.pSend("(" + name + ": " + retval); }
public void interact(int opt, DSpiresSocket c) { String retval = null; if (state == 0) { switch (opt) { case 1: retval = "An adventurer found it and gave it to me in hopes of winning my affections. What a silly notion!"; break; case 2: retval = "Well, I would be willing to part with it, maybe for a WaterFreak potion, it gets kind of lonely out here in the woods."; } } else { switch (opt) { case 1: retval = "Hiya!"; } } if (retval != null) c.pSend("(" + name + ": " + retval); }
public void interact(int opt, DSpiresSocket c) { String retval = null; if (state == 0) { switch (opt) { case 1: retval = "Excellent observation, genius! I'm dying here!"; break; case 2: retval = "Yes, but what good is turning into a rock if you're about to die of thirst??"; } } else { switch (opt) { case 1: retval = "A little, but I'm okay."; break; case 2: retval = "No anymore! I just traded my grey scroll for some water. Now I have to go find another one!"; } } if (retval != null) c.pSend("(" + name + ": " + retval); }